diff --git a/rules.tex b/rules.tex
index a94fbe475fa7fe2ea260a82a722ff729803c872a..502e73dd2dc2e2d365f52554c36fccf0bbda68e9 100644
--- a/rules.tex
+++ b/rules.tex
@@ -36,13 +36,13 @@
 
 \end{wrapfigure}
 
-\index{Simple Actions}
 \noindent
 A basic action is performed by rolling $2D6$ equal or higher than the \gls{tn} for the action.
 The more difficult the action, the higher the \gls{tn}.
 Players add their character's Attribute and Skill to the roll.
 Attributes and Skills usually go as high as +3, so a +6 bonus is possible.
 Very poor characters may be rolling with penalties if Attributes are sufficiently low.
+
 \iftoggle{verbose}{All actions are assumed to have a \gls{tn} of 7 unless your \gls{gm} states otherwise.
 Don't ask -- just roll!
 
@@ -77,6 +77,30 @@ But first Thenton would still have to get the villagers to tell him about the ba
 \end{exampletext}
 }{}
 
+\subsection{Group Rolls}
+\index{Group Rolls}
+
+If the party are all attempting the same action, then they only make one roll, while adding different attributes to obtain their individual result.
+\iftoggle{verbose}{%
+If the party want to cross a raging river, then the roll of Strength + Athletics is made.
+Let's say the party's lead warrior has a total bonus of +5, the next has +2, and the party's alchemist has a total of -1.
+They roll the dice, and come up with `8'.
+That gives the first character 13, the second 10, and the mage gets 7.
+
+Broadly, if everyone acts upon the same thing, the group only makes one roll.
+
+Example Group rolls include:
+
+\begin{enumerate}
+
+	\item{Busting open a door}
+	\item{Recalling an obscure political fact}
+	\item{Sneaking past guards}
+
+\end{enumerate}
+}{}
+
+
 \subsection{\glsentrytext{restingaction}}\label{restingactions}
 
 The basic system assumes that actions are taken while the player is being hurried.