diff --git a/rules.tex b/rules.tex index a94fbe475fa7fe2ea260a82a722ff729803c872a..502e73dd2dc2e2d365f52554c36fccf0bbda68e9 100644 --- a/rules.tex +++ b/rules.tex @@ -36,13 +36,13 @@ \end{wrapfigure} -\index{Simple Actions} \noindent A basic action is performed by rolling $2D6$ equal or higher than the \gls{tn} for the action. The more difficult the action, the higher the \gls{tn}. Players add their character's Attribute and Skill to the roll. Attributes and Skills usually go as high as +3, so a +6 bonus is possible. Very poor characters may be rolling with penalties if Attributes are sufficiently low. + \iftoggle{verbose}{All actions are assumed to have a \gls{tn} of 7 unless your \gls{gm} states otherwise. Don't ask -- just roll! @@ -77,6 +77,30 @@ But first Thenton would still have to get the villagers to tell him about the ba \end{exampletext} }{} +\subsection{Group Rolls} +\index{Group Rolls} + +If the party are all attempting the same action, then they only make one roll, while adding different attributes to obtain their individual result. +\iftoggle{verbose}{% +If the party want to cross a raging river, then the roll of Strength + Athletics is made. +Let's say the party's lead warrior has a total bonus of +5, the next has +2, and the party's alchemist has a total of -1. +They roll the dice, and come up with `8'. +That gives the first character 13, the second 10, and the mage gets 7. + +Broadly, if everyone acts upon the same thing, the group only makes one roll. + +Example Group rolls include: + +\begin{enumerate} + + \item{Busting open a door} + \item{Recalling an obscure political fact} + \item{Sneaking past guards} + +\end{enumerate} +}{} + + \subsection{\glsentrytext{restingaction}}\label{restingactions} The basic system assumes that actions are taken while the player is being hurried.