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Commit 9805f555 authored by Malin Freeborn's avatar Malin Freeborn
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make all standing spells gls entries

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......@@ -40,7 +40,8 @@
}
\newglossaryentry{standingspell}{
name={Standing Spell},
name={standing spell},
text={Standing Spell},
description={A spell which stays put once cast for as long as the caster wants to maintain it},
first={\textit{Standing Spell}}
}
......
......@@ -398,7 +398,8 @@ This will not grant any information about what the target is thinking, merely ho
Unwilling targets resist this spell with their Wits + Deceit.
\spell{Sending}{Continuous}{Performance}{Send a psychic message to someone}\\
The enchanter telepathically sends a short message to the target within normal range. If cast as a standing spell, the caster can telepathically send messages for as long as they are within range of the target.
The enchanter telepathically sends a short message to the target within normal range.
If cast as a \gls{standingspell}, the caster can telepathically send messages for as long as they are within range of the target.
If the enchanter does not have any languages in common with the target then the \gls{tn} is 9 rather than 7. The target cannot send messages back.
......@@ -607,7 +608,10 @@ This can be used on a summoning miraculous help, such as a crew of soldiers who
\footnote{As usual \gls{gm} is free to veto any ideas, but the player is also free to continue pulling new ideas out.}
\spell{Resurrection}{Instant}{Medicine}{Bring the recently deceased back from the dead}\\
The priest summons the soul of a recently deceased person back to their body. If they are beyond -3 Hit Points, they must roll a Vitality Check again to stay alive, but this time with a +5 bonus. There is no roll for the caster -- the spell is automatic and the spell is instant, so the effects need not be maintained. If the spell is made into a standing spell then the effects count as being continuously cast.
The priest summons the soul of a recently deceased person back to their body.
If they are beyond -3 Hit Points, they must roll a Vitality Check again to stay alive, but this time with a +5 bonus.
There is no roll for the caster -- the spell is automatic and the spell is instant, so the effects need not be maintained.
If the spell is made into a \gls{standingspell} then the effects count as being continuously cast.
The spell also heals the target of a number of \gls{hp} equal to half the Margin.
This cannot bring the target above 0 \gls{hp}.
......@@ -740,7 +744,9 @@ When cast wide, it can cover a group of people, but the shield will cover all of
She's low on \gls{mp} so she casts it at level 2, gaining 8 \gls{SP}.
On the very next Initiative Count she's hit for 10 Damage and loses all 8 \gls{SP} then 2 FP.}
The spell must be maintained as a standing spell to function. Multiple castings do not stack -- only the highest casting it used. The shield can be placed on others if need be, not only the mage.
The spell must be maintained as a \gls{standingspell} to function.
Multiple castings do not stack -- only the highest casting it used.
The shield can be placed on others if need be, not only the mage.
Armour does not block Damage going onto \gls{SP} -- the character simply subtracts \gls{SP} without any \gls{dr}. The Mage Armour is not affected by a Vitals Shot -- it protects all around, counting as Perfect armour, although not quite continuously enough to keep out water or gasses. Multiples of such spells do not stack -- only the highest is used.
......@@ -795,7 +801,7 @@ While most people are aware that illusion magic exists and so are suspicious of
If someone sees an illusion for what it is then the illusion remains, but of course will have less effect. However, while someone fully believes an illusion to be real, they can be psychosomatically damaged by it simply by believing that it's real. All illusions can inflict a total of 1 Fatigue Point per level of the illusion spell plus one per Intelligence Bonus of the caster. For example, a song mage might sing a griffin illusion into existence; all who are fooled by the illusion can be `attacked' by it, receiving up to 4 Fatigue Points. On later \glspl{round} the song causes no more Fatigue Points, even if it keeps playing, but the bard could then create the illusion of a sword using the first level of the illusion sphere. They could use the sword to attack as usual, but not parry blows. While attacking, they could inflict up to 2 Fatigue Points as people believe they have been wounded by the sword, but subsequent attacks would not increase the amount of Damage.
Illusions must be summoned within the normal range of spells, but once summoned they can travel away from the caster without worry -- so long as they are maintained as standing spells, they endure, no matter how far away the caster might be.
Illusions must be summoned within the normal range of spells, but once summoned they can travel away from the caster without worry -- so long as they are maintained as \glspl{standingspell}, they endure, no matter how far away the caster might be.
Illusions are typically delicate, and even a single \gls{hp}'s damage will dissipate them.
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