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Commit c5e40f07 authored by Malin Freeborn's avatar Malin Freeborn
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clarify rules overview

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......@@ -10,9 +10,9 @@ For most actions:
\begin{itemize}
\item{The player asks ``How do I jump over the wall?''.}
\item{The GM replies ``Roll 2D6 and add your Speed + Athletics'' at Target Number 9.}
\item{If the roll gets 9 or more, the action succeeds.}
\item{The player says ``I jump over the wall''.}
\item{The GM replies ``Roll 2D6 and add your Speed + Athletics'' at Target Number 9.}
\item{If the roll gets 9 or more, the action succeeds.}
\end{itemize}
......@@ -22,8 +22,8 @@ When many characters do the same thing:
\begin{itemize}
\item{One player rolls 2D6.}
\item{Everyone adds their own Attribute + Skill to the same roll to get their own result.}
\item{One player rolls 2D6.}
\item{Everyone adds their own Attribute + Skill to the same roll to get their own result.}
\end{itemize}
......@@ -33,9 +33,9 @@ When working together helps:
\begin{itemize}
\item{One player rolls, as above.}
\item{The character with the highest score adds to the roll.}
\item{The second highest score adds half their score, the third adds a quarter, and so on.}
\item{One player rolls, as above.}
\item{The character with the highest score adds to the roll.}
\item{The second highest score adds half their score, the third adds a quarter, and so on.}
\end{itemize}
......@@ -45,8 +45,8 @@ When enemies push back:
\begin{itemize}
\item{The basic TN is usually `7'.}
\item{The opponent roll adds their Attribute + Skill to the TN.}
\item{The basic TN is usually `7'.}
\item{The opponent roll adds their Attribute + Skill to the TN.}
\end{itemize}
......@@ -56,8 +56,8 @@ If you can take your time doing something:
\begin{itemize}
\item{Set one of your dice to `6' and roll the other one.}
\item{Set one of your dice to `6' and roll the other one.}
\end{itemize}
\subsection{Combat}
......@@ -86,8 +86,12 @@ If you can take your time doing something:
\subsubsection{Evasion}
When someone attacks, roll 2D6 against their Target Number.
You can spend 2 Initiative to focus on defence, and add your Dexterity plus any weapon bonus.
\begin{itemize}
\item{When someone attacks, roll 2D6 against the Target Number.}
\item{You can spend 2 Initiative to focus on defence, and add your Dexterity plus any weapon bonus.}
\end{itemize}
\subsubsection{Quick Actions}
......
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