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Malin Freeborn
core
Commits
c5e40f07
Commit
c5e40f07
authored
4 years ago
by
Malin Freeborn
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clarify rules overview
parent
97261a57
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CS/overview.tex
+18
-14
18 additions, 14 deletions
CS/overview.tex
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18 additions
and
14 deletions
CS/overview.tex
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18
−
14
View file @
c5e40f07
...
...
@@ -10,9 +10,9 @@ For most actions:
\begin{itemize}
\item
{
The player
ask
s ``
How do
I jump over the wall
?
''.
}
\item
{
The GM replies ``Roll 2D6 and add your Speed + Athletics'' at Target Number 9.
}
\item
{
If the roll gets 9 or more, the action succeeds.
}
\item
{
The player
say
s ``I jump over the wall''.
}
\item
{
The GM replies ``Roll 2D6 and add your Speed + Athletics'' at Target Number 9.
}
\item
{
If the roll gets 9 or more, the action succeeds.
}
\end{itemize}
...
...
@@ -22,8 +22,8 @@ When many characters do the same thing:
\begin{itemize}
\item
{
One player rolls 2D6.
}
\item
{
Everyone adds their own Attribute + Skill to the same roll to get their own result.
}
\item
{
One player rolls 2D6.
}
\item
{
Everyone adds their own Attribute + Skill to the same roll to get their own result.
}
\end{itemize}
...
...
@@ -33,9 +33,9 @@ When working together helps:
\begin{itemize}
\item
{
One player rolls, as above.
}
\item
{
The character with the highest score adds to the roll.
}
\item
{
The second highest score adds half their score, the third adds a quarter, and so on.
}
\item
{
One player rolls, as above.
}
\item
{
The character with the highest score adds to the roll.
}
\item
{
The second highest score adds half their score, the third adds a quarter, and so on.
}
\end{itemize}
...
...
@@ -45,8 +45,8 @@ When enemies push back:
\begin{itemize}
\item
{
The basic TN is usually `7'.
}
\item
{
The opponent roll adds their Attribute + Skill to the TN.
}
\item
{
The basic TN is usually `7'.
}
\item
{
The opponent roll adds their Attribute + Skill to the TN.
}
\end{itemize}
...
...
@@ -56,8 +56,8 @@ If you can take your time doing something:
\begin{itemize}
\item
{
Set one of your dice to `6' and roll the other one.
}
\item
{
Set one of your dice to `6' and roll the other one.
}
\end{itemize}
\subsection
{
Combat
}
...
...
@@ -86,8 +86,12 @@ If you can take your time doing something:
\subsubsection
{
Evasion
}
When someone attacks, roll 2D6 against their Target Number.
You can spend 2 Initiative to focus on defence, and add your Dexterity plus any weapon bonus.
\begin{itemize}
\item
{
When someone attacks, roll 2D6 against the Target Number.
}
\item
{
You can spend 2 Initiative to focus on defence, and add your Dexterity plus any weapon bonus.
}
\end{itemize}
\subsubsection
{
Quick Actions
}
...
...
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