From c5e40f07429d1ea28981109cdfc7da5ef10eae8e Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@tutamail.com> Date: Wed, 3 Feb 2021 13:40:08 +0100 Subject: [PATCH] clarify rules overview --- CS/overview.tex | 32 ++++++++++++++++++-------------- 1 file changed, 18 insertions(+), 14 deletions(-) diff --git a/CS/overview.tex b/CS/overview.tex index 918c2b04..c9e0b526 100644 --- a/CS/overview.tex +++ b/CS/overview.tex @@ -10,9 +10,9 @@ For most actions: \begin{itemize} -\item{The player asks ``How do I jump over the wall?''.} -\item{The GM replies ``Roll 2D6 and add your Speed + Athletics'' at Target Number 9.} -\item{If the roll gets 9 or more, the action succeeds.} + \item{The player says ``I jump over the wall''.} + \item{The GM replies ``Roll 2D6 and add your Speed + Athletics'' at Target Number 9.} + \item{If the roll gets 9 or more, the action succeeds.} \end{itemize} @@ -22,8 +22,8 @@ When many characters do the same thing: \begin{itemize} -\item{One player rolls 2D6.} -\item{Everyone adds their own Attribute + Skill to the same roll to get their own result.} + \item{One player rolls 2D6.} + \item{Everyone adds their own Attribute + Skill to the same roll to get their own result.} \end{itemize} @@ -33,9 +33,9 @@ When working together helps: \begin{itemize} -\item{One player rolls, as above.} -\item{The character with the highest score adds to the roll.} -\item{The second highest score adds half their score, the third adds a quarter, and so on.} + \item{One player rolls, as above.} + \item{The character with the highest score adds to the roll.} + \item{The second highest score adds half their score, the third adds a quarter, and so on.} \end{itemize} @@ -45,8 +45,8 @@ When enemies push back: \begin{itemize} -\item{The basic TN is usually `7'.} -\item{The opponent roll adds their Attribute + Skill to the TN.} + \item{The basic TN is usually `7'.} + \item{The opponent roll adds their Attribute + Skill to the TN.} \end{itemize} @@ -56,8 +56,8 @@ If you can take your time doing something: \begin{itemize} -\item{Set one of your dice to `6' and roll the other one.} - + \item{Set one of your dice to `6' and roll the other one.} + \end{itemize} \subsection{Combat} @@ -86,8 +86,12 @@ If you can take your time doing something: \subsubsection{Evasion} -When someone attacks, roll 2D6 against their Target Number. -You can spend 2 Initiative to focus on defence, and add your Dexterity plus any weapon bonus. +\begin{itemize} + + \item{When someone attacks, roll 2D6 against the Target Number.} + \item{You can spend 2 Initiative to focus on defence, and add your Dexterity plus any weapon bonus.} + +\end{itemize} \subsubsection{Quick Actions} -- GitLab