From c5e40f07429d1ea28981109cdfc7da5ef10eae8e Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@tutamail.com>
Date: Wed, 3 Feb 2021 13:40:08 +0100
Subject: [PATCH] clarify rules overview

---
 CS/overview.tex | 32 ++++++++++++++++++--------------
 1 file changed, 18 insertions(+), 14 deletions(-)

diff --git a/CS/overview.tex b/CS/overview.tex
index 918c2b04..c9e0b526 100644
--- a/CS/overview.tex
+++ b/CS/overview.tex
@@ -10,9 +10,9 @@ For most actions:
 
 \begin{itemize}
 
-\item{The player asks ``How do I jump over the wall?''.}
-\item{The GM replies ``Roll 2D6 and add your Speed + Athletics'' at Target Number 9.}
-\item{If the roll gets 9 or more, the action succeeds.}
+	\item{The player says ``I jump over the wall''.}
+	\item{The GM replies ``Roll 2D6 and add your Speed + Athletics'' at Target Number 9.}
+	\item{If the roll gets 9 or more, the action succeeds.}
 
 \end{itemize}
 
@@ -22,8 +22,8 @@ When many characters do the same thing:
 
 \begin{itemize}
 
-\item{One player rolls 2D6.}
-\item{Everyone adds their own Attribute + Skill to the same roll to get their own result.}
+	\item{One player rolls 2D6.}
+	\item{Everyone adds their own Attribute + Skill to the same roll to get their own result.}
 
 \end{itemize}
 
@@ -33,9 +33,9 @@ When working together helps:
 
 \begin{itemize}
 
-\item{One player rolls, as above.}
-\item{The character with the highest score adds to the roll.}
-\item{The second highest score adds half their score, the third adds a quarter, and so on.}
+	\item{One player rolls, as above.}
+	\item{The character with the highest score adds to the roll.}
+	\item{The second highest score adds half their score, the third adds a quarter, and so on.}
 
 \end{itemize}
 
@@ -45,8 +45,8 @@ When enemies push back:
 
 \begin{itemize}
 
-\item{The basic TN is usually `7'.}
-\item{The opponent roll adds their Attribute + Skill to the TN.}
+	\item{The basic TN is usually `7'.}
+	\item{The opponent roll adds their Attribute + Skill to the TN.}
 
 \end{itemize}
 
@@ -56,8 +56,8 @@ If you can take your time doing something:
 
 \begin{itemize}
 
-\item{Set one of your dice to `6' and roll the other one.}
-
+	\item{Set one of your dice to `6' and roll the other one.}
+	
 \end{itemize}
 
 \subsection{Combat}
@@ -86,8 +86,12 @@ If you can take your time doing something:
 
 \subsubsection{Evasion}
 
-When someone attacks, roll 2D6 against their Target Number.
-You can spend 2 Initiative to focus on defence, and add your Dexterity plus any weapon bonus.
+\begin{itemize}
+
+	\item{When someone attacks, roll 2D6 against the Target Number.}
+	\item{You can spend 2 Initiative to focus on defence, and add your Dexterity plus any weapon bonus.}
+
+\end{itemize}
 
 \subsubsection{Quick Actions}
 
-- 
GitLab