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Malin Freeborn
core
Commits
97261a57
Commit
97261a57
authored
4 years ago
by
Malin Freeborn
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clarify rules overview
parent
a837a2c8
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CS/overview.tex
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CS/overview.tex
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97261a57
...
...
@@ -11,8 +11,8 @@ For most actions:
\begin{itemize}
\item
{
The player asks ``How do I jump over the wall?''.
}
\item
{
The GM replies ``Roll 2D6 and add your Speed + Athletics''.
}
\item
{
The Target Number to hit is 9 or more
.
}
\item
{
The GM replies ``Roll 2D6 and add your Speed + Athletics''
at Target Number 9
.
}
\item
{
If the roll gets 9 or more, the action succeeds
.
}
\end{itemize}
...
...
@@ -22,9 +22,8 @@ When many characters do the same thing:
\begin{itemize}
\item
{
One player rolls, as above.
}
\item
{
Everyone adds their own Attribute + Skill to the same roll to get
}
their own result.
\item
{
One player rolls 2D6.
}
\item
{
Everyone adds their own Attribute + Skill to the same roll to get their own result.
}
\end{itemize}
...
...
@@ -35,9 +34,8 @@ When working together helps:
\begin{itemize}
\item
{
One player rolls, as above.
}
\item
{
Everyone adds their own rolls.
}
\item
{
A second character adds half their Attribute + Skill bonus.
}
\item
{
A third character can add a quarter of their Attribute + Skill bonus.
}
\item
{
The character with the highest score adds to the roll.
}
\item
{
The second highest score adds half their score, the third adds a quarter, and so on.
}
\end{itemize}
...
...
@@ -69,10 +67,28 @@ If you can take your time doing something:
\begin{itemize}
\item
{
Make a group roll of Speed + any weapon Bonus.
}
\item
{
Make a note of your Initiative.
}
\item
{
Make a note of your Initiative
score
.
}
\item
{
When the GM shouts out your Initiative, spend Initiative to act.
}
\end{itemize}
\subsubsection
{
Attacks
}
\begin{itemize}
\item
{
Attack by rolling 2D6 plus your Combat score.
}
\item
{
Light weapons, such as daggers, cost 4 Initiative to use.
}
\item
{
Medium weapons, such as swords, cost 6 Initiative to use.
}
\item
{
You can guard allies at the cost of 2 Initiative if you are close, so all attacks must go through you first.
}
\item
{
Spells cost 3 Initiative, plus their level to use.
}
\end{itemize}
\subsubsection
{
Evasion
}
When someone attacks, roll 2D6 against their Target Number.
You can spend 2 Initiative to focus on defence, and add your Dexterity plus any weapon bonus.
\subsubsection
{
Quick Actions
}
Do these any time you want, and spend 2 Initiative.
...
...
@@ -87,15 +103,4 @@ If your Initiative is below 0, you get a cumulative -1 penalty.
\end{itemize}
\subsubsection
{
Attacks
}
\begin{itemize}
\item
{
Light weapons, such as daggers, cost 4 Initiative to use.
}
\item
{
Medium weapons, such as swords, cost 6 Initiative to use.
}
\item
{
You can guard allies at the cost of 2 Initiative, so all attacks must go through you first.
}
\item
{
Spells cost 3 Initiative, plus their level to use.
}
\end{itemize}
\end{multicols}
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