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Commit 97261a57 authored by Malin Freeborn's avatar Malin Freeborn
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clarify rules overview

parent a837a2c8
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......@@ -11,8 +11,8 @@ For most actions:
\begin{itemize}
\item{The player asks ``How do I jump over the wall?''.}
\item{The GM replies ``Roll 2D6 and add your Speed + Athletics''.}
\item{The Target Number to hit is 9 or more.}
\item{The GM replies ``Roll 2D6 and add your Speed + Athletics'' at Target Number 9.}
\item{If the roll gets 9 or more, the action succeeds.}
\end{itemize}
......@@ -22,9 +22,8 @@ When many characters do the same thing:
\begin{itemize}
\item{One player rolls, as above.}
\item{Everyone adds their own Attribute + Skill to the same roll to get}
their own result.
\item{One player rolls 2D6.}
\item{Everyone adds their own Attribute + Skill to the same roll to get their own result.}
\end{itemize}
......@@ -35,9 +34,8 @@ When working together helps:
\begin{itemize}
\item{One player rolls, as above.}
\item{Everyone adds their own rolls.}
\item{A second character adds half their Attribute + Skill bonus.}
\item{A third character can add a quarter of their Attribute + Skill bonus.}
\item{The character with the highest score adds to the roll.}
\item{The second highest score adds half their score, the third adds a quarter, and so on.}
\end{itemize}
......@@ -69,10 +67,28 @@ If you can take your time doing something:
\begin{itemize}
\item{Make a group roll of Speed + any weapon Bonus.}
\item{Make a note of your Initiative.}
\item{Make a note of your Initiative score.}
\item{When the GM shouts out your Initiative, spend Initiative to act.}
\end{itemize}
\subsubsection{Attacks}
\begin{itemize}
\item{Attack by rolling 2D6 plus your Combat score.}
\item{Light weapons, such as daggers, cost 4 Initiative to use.}
\item{Medium weapons, such as swords, cost 6 Initiative to use.}
\item{You can guard allies at the cost of 2 Initiative if you are close, so all attacks must go through you first.}
\item{Spells cost 3 Initiative, plus their level to use.}
\end{itemize}
\subsubsection{Evasion}
When someone attacks, roll 2D6 against their Target Number.
You can spend 2 Initiative to focus on defence, and add your Dexterity plus any weapon bonus.
\subsubsection{Quick Actions}
Do these any time you want, and spend 2 Initiative.
......@@ -87,15 +103,4 @@ If your Initiative is below 0, you get a cumulative -1 penalty.
\end{itemize}
\subsubsection{Attacks}
\begin{itemize}
\item{Light weapons, such as daggers, cost 4 Initiative to use.}
\item{Medium weapons, such as swords, cost 6 Initiative to use.}
\item{You can guard allies at the cost of 2 Initiative, so all attacks must go through you first.}
\item{Spells cost 3 Initiative, plus their level to use.}
\end{itemize}
\end{multicols}
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