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Verified Commit b7b87ba9 authored by Malin Freeborn's avatar Malin Freeborn
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edit examples intro

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\begin{multicols}{2}
\noindent
Take this skeleton as a guide to pacing and background standards.
\Glspl{sq} add far more meat, trials, and fear to a game once they start, that meat's no good without a healthy skeleton of a game.
Take this skeleton as a guide to pacing, and as standards which often belong in the background.
Once you get into the swing of this simple cycle -- march, decisions, resolve, repeat -- the simple resolution system can fill days or weeks of in-game time quite easily.
\glsadd{guard}
Once you get into the swing of this simple cycle -- march, encounter, actions, repeat -- the simple resolution system can fill days or weeks of in-game time quite easily.
How much the troupe actually engage with their \gls{guard} missions depends on the players -- they may lean into them, and feel pressures on all sides as they juggle a chaotic world with their duties, or may end up abandoning them, and wandering \gls{fenestra} as free agents or bandits (and who can tell the difference?).
\sideBySide{
\begin{description}
\item[\gls{gm}:]
Fenestra is currently experiencing the freezing season of Qualmea, when the trees shed their leaves, letting sunlight shine on roads which are slowly turning white, with little specks of snow.
Fenestra is currently experiencing the freezing season of \gls{Qualmea}, when the trees shed their leaves, letting sunlight shine on roads which are slowly turning white, with little specks of snow.
\item[Player 1:]
(Laiquon)
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