diff --git a/play.tex b/play.tex
index d58ccfb0dc9af886c1a524c7063d1ace05ec7622..77f989e50495cd27be465ab40a639e7c146d0f4a 100644
--- a/play.tex
+++ b/play.tex
@@ -3,18 +3,17 @@
 \begin{multicols}{2}
 
 \noindent
-Take this skeleton as a guide to pacing and background standards.
-\Glspl{sq} add far more meat, trials, and fear to a game once they start, that meat's no good without a healthy skeleton of a game.
-
+Take this skeleton as a guide to pacing, and as standards which often belong in the background.
+Once you get into the swing of this simple cycle -- march, decisions, resolve, repeat -- the simple resolution system can fill days or weeks of in-game time quite easily.
 \glsadd{guard}
-Once you get into the swing of this simple cycle -- march, encounter, actions, repeat -- the simple resolution system can fill days or weeks of in-game time quite easily.
 
 How much the troupe actually engage with their \gls{guard} missions depends on the players -- they may lean into them, and feel pressures on all sides as they juggle a chaotic world with their duties, or may end up abandoning them, and wandering \gls{fenestra} as free agents or bandits (and who can tell the difference?).
 
+
 \sideBySide{
   \begin{description}
     \item[\gls{gm}:]
-    Fenestra is currently experiencing the freezing season of Qualmea, when the trees shed their leaves, letting sunlight shine on roads which are slowly turning white, with little specks of snow.
+    Fenestra is currently experiencing the freezing season of \gls{Qualmea}, when the trees shed their leaves, letting sunlight shine on roads which are slowly turning white, with little specks of snow.
 
     \item[Player 1:]
     (Laiquon)