diff --git a/play.tex b/play.tex index d58ccfb0dc9af886c1a524c7063d1ace05ec7622..77f989e50495cd27be465ab40a639e7c146d0f4a 100644 --- a/play.tex +++ b/play.tex @@ -3,18 +3,17 @@ \begin{multicols}{2} \noindent -Take this skeleton as a guide to pacing and background standards. -\Glspl{sq} add far more meat, trials, and fear to a game once they start, that meat's no good without a healthy skeleton of a game. - +Take this skeleton as a guide to pacing, and as standards which often belong in the background. +Once you get into the swing of this simple cycle -- march, decisions, resolve, repeat -- the simple resolution system can fill days or weeks of in-game time quite easily. \glsadd{guard} -Once you get into the swing of this simple cycle -- march, encounter, actions, repeat -- the simple resolution system can fill days or weeks of in-game time quite easily. How much the troupe actually engage with their \gls{guard} missions depends on the players -- they may lean into them, and feel pressures on all sides as they juggle a chaotic world with their duties, or may end up abandoning them, and wandering \gls{fenestra} as free agents or bandits (and who can tell the difference?). + \sideBySide{ \begin{description} \item[\gls{gm}:] - Fenestra is currently experiencing the freezing season of Qualmea, when the trees shed their leaves, letting sunlight shine on roads which are slowly turning white, with little specks of snow. + Fenestra is currently experiencing the freezing season of \gls{Qualmea}, when the trees shed their leaves, letting sunlight shine on roads which are slowly turning white, with little specks of snow. \item[Player 1:] (Laiquon)