From aa110c79262cdebbd7d36438856ae8b4a382d551 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Mon, 23 Jan 2023 01:18:10 +0100 Subject: [PATCH] add headers to manoeuvres and conditions --- appendix.tex | 1 + combat.tex | 6 ++++++ 2 files changed, 7 insertions(+) diff --git a/appendix.tex b/appendix.tex index be8a9d69..5a94347c 100644 --- a/appendix.tex +++ b/appendix.tex @@ -90,6 +90,7 @@ Okay, so you know how to make a character by now. But just for reference, let's \end{multicols} \chapter{Combat} +\label{combatAppendix} \iftoggle{verbose}{ \begin{multicols}{2} diff --git a/combat.tex b/combat.tex index 790ba7b4..6760e07c 100644 --- a/combat.tex +++ b/combat.tex @@ -587,6 +587,9 @@ When the party take any part of the day to rest, they can heal a number of \glsp \subsection{Complications} +These rules cover things that happen to characters. +You can refer back to them when necessary with the list in \autoref{combatAppendix}. + \subsubsection[Blindness: Roll at -6 penalty, + (Wits + Vigilance)/ 2]{Blindness} \index{Combat!Blindness} @@ -665,6 +668,9 @@ However, they can get up as by spending 1 \gls{ap}. \subsection{Manoeuvres} +These additional actions cover different ways to engage with enemies. +Anyone can use them at any point, if they use the right weapons. + \subsubsection[Brawling: Make a normal attack roll, but any attack with a Margin less than 5 only inflicts \glspl{fatigue} rather than Damage]{Brawling} \index{Combat!Brawling} \index{Brawling} -- GitLab