diff --git a/appendix.tex b/appendix.tex
index be8a9d69d1575a989c88778271eee5761cbec589..5a94347c9ae839a6128385611babd97b59dfb7eb 100644
--- a/appendix.tex
+++ b/appendix.tex
@@ -90,6 +90,7 @@ Okay, so you know how to make a character by now.  But just for reference, let's
 \end{multicols}
 
 \chapter{Combat}
+\label{combatAppendix}
 
 \iftoggle{verbose}{
   \begin{multicols}{2}
diff --git a/combat.tex b/combat.tex
index 790ba7b4baac112c44066cbd444856a343af91f7..6760e07c3875df9647f9f9ea2b5c100dcc100e7c 100644
--- a/combat.tex
+++ b/combat.tex
@@ -587,6 +587,9 @@ When the party take any part of the day to rest, they can heal a number of \glsp
 
 \subsection{Complications}
 
+These rules cover things that happen to characters.
+You can refer back to them when necessary with the list in \autoref{combatAppendix}.
+
 \subsubsection[Blindness: Roll at -6 penalty, + (Wits + Vigilance)/ 2]{Blindness}
 \index{Combat!Blindness}
 
@@ -665,6 +668,9 @@ However, they can get up as by spending 1 \gls{ap}.
 
 \subsection{Manoeuvres}
 
+These additional actions cover different ways to engage with enemies.
+Anyone can use them at any point, if they use the right weapons.
+
 \subsubsection[Brawling: Make a normal attack roll, but any attack with a Margin less than 5 only inflicts \glspl{fatigue} rather than Damage]{Brawling}
 \index{Combat!Brawling}
 \index{Brawling}