diff --git a/appendix.tex b/appendix.tex index be8a9d69d1575a989c88778271eee5761cbec589..5a94347c9ae839a6128385611babd97b59dfb7eb 100644 --- a/appendix.tex +++ b/appendix.tex @@ -90,6 +90,7 @@ Okay, so you know how to make a character by now. But just for reference, let's \end{multicols} \chapter{Combat} +\label{combatAppendix} \iftoggle{verbose}{ \begin{multicols}{2} diff --git a/combat.tex b/combat.tex index 790ba7b4baac112c44066cbd444856a343af91f7..6760e07c3875df9647f9f9ea2b5c100dcc100e7c 100644 --- a/combat.tex +++ b/combat.tex @@ -587,6 +587,9 @@ When the party take any part of the day to rest, they can heal a number of \glsp \subsection{Complications} +These rules cover things that happen to characters. +You can refer back to them when necessary with the list in \autoref{combatAppendix}. + \subsubsection[Blindness: Roll at -6 penalty, + (Wits + Vigilance)/ 2]{Blindness} \index{Combat!Blindness} @@ -665,6 +668,9 @@ However, they can get up as by spending 1 \gls{ap}. \subsection{Manoeuvres} +These additional actions cover different ways to engage with enemies. +Anyone can use them at any point, if they use the right weapons. + \subsubsection[Brawling: Make a normal attack roll, but any attack with a Margin less than 5 only inflicts \glspl{fatigue} rather than Damage]{Brawling} \index{Combat!Brawling} \index{Brawling}