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Unverified Commit a7a872f5 authored by Malin Freeborn's avatar Malin Freeborn
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stop chosen enemy swap-outs

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......@@ -179,17 +179,15 @@ The Knack might also be used when a member of the party has died, or when someon
\subsubsection{Chosen Enemy}
The character has a burning hatred for a particular type of creature.
The character has a burning hatred and fascination for a particular type of creature.
The character gains a -2 penalty when interacting socially with such creatures and a +1 when performing actions such as tracking them, attacking them or intimidating them.
For each Knack the player has, they may select a new chosen enemy, so those with a total of 3 Knacks may select 3 chosen enemies. Those enemies may be chosen at any time, including long after a new Knack as been bought.
Possible enemies include: forest creatures, bandits, magic users, any humanoid race (e.g. dwarves, humans, et c.), underground creatures, undead, nura humanoids, and nura beasts.
Possible enemies include: forest creatures, bandits, magic users, underground creatures, undead, nura humanoids, nura beasts, and witches.
Chosen enemies never stack, so an undead forest creature only counts as one chosen enemy.
Characters who wish to swap out a chosen enemy can remove one any time, but can only regain a new one during \gls{downtime}.
\subsubsection{Fast Healer}
The character regenerates unusually fast.
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