From a7a872f58b98b01895d7a96b5bf749869c730824 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Sun, 13 Aug 2023 12:45:02 +0200 Subject: [PATCH] stop chosen enemy swap-outs --- knacks.tex | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/knacks.tex b/knacks.tex index cdee6646..a628e3d5 100644 --- a/knacks.tex +++ b/knacks.tex @@ -179,17 +179,15 @@ The Knack might also be used when a member of the party has died, or when someon \subsubsection{Chosen Enemy} -The character has a burning hatred for a particular type of creature. +The character has a burning hatred and fascination for a particular type of creature. The character gains a -2 penalty when interacting socially with such creatures and a +1 when performing actions such as tracking them, attacking them or intimidating them. For each Knack the player has, they may select a new chosen enemy, so those with a total of 3 Knacks may select 3 chosen enemies. Those enemies may be chosen at any time, including long after a new Knack as been bought. -Possible enemies include: forest creatures, bandits, magic users, any humanoid race (e.g. dwarves, humans, et c.), underground creatures, undead, nura humanoids, and nura beasts. +Possible enemies include: forest creatures, bandits, magic users, underground creatures, undead, nura humanoids, nura beasts, and witches. Chosen enemies never stack, so an undead forest creature only counts as one chosen enemy. -Characters who wish to swap out a chosen enemy can remove one any time, but can only regain a new one during \gls{downtime}. - \subsubsection{Fast Healer} The character regenerates unusually fast. -- GitLab