From a7a872f58b98b01895d7a96b5bf749869c730824 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Sun, 13 Aug 2023 12:45:02 +0200
Subject: [PATCH] stop chosen enemy swap-outs

---
 knacks.tex | 6 ++----
 1 file changed, 2 insertions(+), 4 deletions(-)

diff --git a/knacks.tex b/knacks.tex
index cdee6646..a628e3d5 100644
--- a/knacks.tex
+++ b/knacks.tex
@@ -179,17 +179,15 @@ The Knack might also be used when a member of the party has died, or when someon
 
 \subsubsection{Chosen Enemy}
 
-The character has a burning hatred for a particular type of creature.
+The character has a burning hatred and fascination for a particular type of creature.
 The character gains a -2 penalty when interacting socially with such creatures and a +1 when performing actions such as tracking them, attacking them or intimidating them.
 
 For each Knack the player has, they may select a new chosen enemy, so those with a total of 3 Knacks may select 3 chosen enemies. Those enemies may be chosen at any time, including long after a new Knack as been bought.
 
-Possible enemies include: forest creatures, bandits, magic users, any humanoid race (e.g. dwarves, humans, et c.), underground creatures, undead, nura humanoids, and nura beasts.
+Possible enemies include: forest creatures, bandits, magic users, underground creatures, undead, nura humanoids, nura beasts, and witches.
 
 Chosen enemies never stack, so an undead forest creature only counts as one chosen enemy.
 
-Characters who wish to swap out a chosen enemy can remove one any time, but can only regain a new one during \gls{downtime}.
-
 \subsubsection{Fast Healer}
 
 The character regenerates unusually fast.
-- 
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