@@ -218,18 +218,16 @@ This never entirely succeeds, so \glspl{pc} will often find themselves trying to
I want to meet that hag.
Can we walk ten miles in an afternoon?
\item[\gls{gm}:]
Sure, that's just 5 \glspl{ep} along the road.
Sootfilch and Grogfen are human, so they can ignore the first \gls{ep}.
Sure, you can travel 10~miles in a day without exertion.
Sootfilch and Grogfen are human, so they can ignore some \glsentrylongpl{ep} while marching.
\item[Player 1:]
And Laiquon's an elf, so he can ignore the cold.
\item[\gls{gm}:]
Oh yea\ldots the \gls{jotter} will have warm clothes for everyone else, but you humans two will have to take 2\glspl{ep} from the freezing weather.
Oh yea\ldots the \gls{jotter} will have warm clothes for everyone else, but you humans two will have to take 2~\glsentrylongpl{ep} from the freezing weather.
\end{description}
}{
Travelling times are easy to work out.
Players can decide their characters travel any number of miles, but every two miles along a road adds \pgls{ep}.
If they want to hard-march 20 miles in an afternoon, they can do so, but they'll receive 10~\glspl{ep}, which means serious penalties.
The \glspl{pc} can travel ten miles a day without exertion, which works out fine.
If they find a time-sensitive mission, they can always endure the weight of a few \glsentrylongpl{ep} in order to get there faster.