From a2b4f5292da2c0dc7c431ebbcbf223aae8febaf6 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Thu, 2 May 2024 14:11:07 +0200
Subject: [PATCH] rewrite play example

---
 play.tex | 12 +++++-------
 1 file changed, 5 insertions(+), 7 deletions(-)

diff --git a/play.tex b/play.tex
index 59a36254..312c9700 100644
--- a/play.tex
+++ b/play.tex
@@ -218,18 +218,16 @@ This never entirely succeeds, so \glspl{pc} will often find themselves trying to
     I want to meet that hag.
     Can we walk ten miles in an afternoon?
     \item[\gls{gm}:]
-    Sure, that's just 5 \glspl{ep} along the road.
-    Sootfilch and Grogfen are human, so they can ignore the first \gls{ep}.
+    Sure, you can travel 10~miles in a day without exertion.
+    Sootfilch and Grogfen are human, so they can ignore some \glsentrylongpl{ep} while marching.
     \item[Player 1:]
     And Laiquon's an elf, so he can ignore the cold.
     \item[\gls{gm}:]
-    Oh yea\ldots the \gls{jotter} will have warm clothes for everyone else, but you humans two will have to take 2 \glspl{ep} from the freezing weather.
+    Oh yea\ldots the \gls{jotter} will have warm clothes for everyone else, but you humans two will have to take 2~\glsentrylongpl{ep} from the freezing weather.
   \end{description}
 }{
-  Travelling times are easy to work out.
-  Players can decide their characters travel any number of miles, but every two miles along a road adds \pgls{ep}.
-
-  If they want to hard-march 20 miles in an afternoon, they can do so, but they'll receive 10~\glspl{ep}, which means serious penalties.
+  The \glspl{pc} can travel ten miles a day without exertion, which works out fine.
+  If they find a time-sensitive mission, they can always endure the weight of a few \glsentrylongpl{ep} in order to get there faster.
 }
 
 \sideBySide{
-- 
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