From a2b4f5292da2c0dc7c431ebbcbf223aae8febaf6 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Thu, 2 May 2024 14:11:07 +0200 Subject: [PATCH] rewrite play example --- play.tex | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) diff --git a/play.tex b/play.tex index 59a36254..312c9700 100644 --- a/play.tex +++ b/play.tex @@ -218,18 +218,16 @@ This never entirely succeeds, so \glspl{pc} will often find themselves trying to I want to meet that hag. Can we walk ten miles in an afternoon? \item[\gls{gm}:] - Sure, that's just 5 \glspl{ep} along the road. - Sootfilch and Grogfen are human, so they can ignore the first \gls{ep}. + Sure, you can travel 10~miles in a day without exertion. + Sootfilch and Grogfen are human, so they can ignore some \glsentrylongpl{ep} while marching. \item[Player 1:] And Laiquon's an elf, so he can ignore the cold. \item[\gls{gm}:] - Oh yea\ldots the \gls{jotter} will have warm clothes for everyone else, but you humans two will have to take 2 \glspl{ep} from the freezing weather. + Oh yea\ldots the \gls{jotter} will have warm clothes for everyone else, but you humans two will have to take 2~\glsentrylongpl{ep} from the freezing weather. \end{description} }{ - Travelling times are easy to work out. - Players can decide their characters travel any number of miles, but every two miles along a road adds \pgls{ep}. - - If they want to hard-march 20 miles in an afternoon, they can do so, but they'll receive 10~\glspl{ep}, which means serious penalties. + The \glspl{pc} can travel ten miles a day without exertion, which works out fine. + If they find a time-sensitive mission, they can always endure the weight of a few \glsentrylongpl{ep} in order to get there faster. } \sideBySide{ -- GitLab