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Verified Commit 2ddac2df authored by Malin Freeborn's avatar Malin Freeborn
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note coin tracking

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......@@ -258,6 +258,8 @@ Characters cannot roll dice for a different result unless the situation has chan
\noindent%
Everything in the game has \pgls{weight}, and when characters carry more than they should, ever point in excess inflicts a Penalty to all actions.
\pic{Roch_Hercka/dwarf_encumbrance}
\subsubsection{On the Back}
Characters can hold a total \gls{weight} equal to their current \glspl{hp} without Penalty.
After that, every spare shortsword, quiver, and cheese-wheel increases the Penalty by its own \gls{weight}.
......@@ -293,8 +295,6 @@ If the character actually hits, the Damage works as usual, so sometimes people f
Losing \glspl{hp} can mean \Gls{weight} Penalties.
Carrying items with a total \gls{weight} of 5 seems fine until a shortsword to the gut leave the character with 2~\glspl{hp}.
\pic{Roch_Hercka/dwarf_encumbrance}
\subsection{\Glsfmtlongpl{ep}}
\label{ep}
......@@ -310,6 +310,10 @@ Characters can remove \glspl{ep} which result from tiredness with a little rest
Some of \gls{fenestra}'s rare and wicked diseases accrue \glspl{ep} until healed with \pgls{ingredient} from the correct Sphere.
\index{Coins!\Glsfmtlongpl{ep}}
The character sheet holds a special place for a stack of coins to represent \glspl{ep}, below the space for \glspl{hp} coins.
Using different coins to represent different kinds of \gls{weight} and \glspl{ep} helps to track all the changes -- you can feel the weight pinning the character sheet down, as the character's burden increases.
\end{multicols}
\pagebreak[0]
......@@ -336,6 +340,10 @@ All that matters is that \pgls{round} is a period of time in which players roll
\input{config/rules/interval.tex}
A central pool of coins makes giving and tracking \glspl{fp} and \glspl{mp} faster than writing and unwriting over the same scuffed square on the character sheet.
\index{Coins!\Glsfmtlongpl{fp}}
Players have a space on their character sheets to track \glspl{fp}, just below the \glspl{hp} area.
\subsubsection{\Glsentrytext{downtime}}
Players have a limited amount of \gls{downtime} to employ.
......
......@@ -82,6 +82,10 @@ A long fall might have broken the character's bone.
A dagger could have slashed veins open.
Characters do not have many \glspl{hp} so losing even one is a serious matter.
\index{Coins!\Glsfmtlongpl{hp}}
Players have a space on their character sheets to track \glspl{hp} using coins.
Having a physical representation of waning health lets the other players see their injuries at a glance.
\subsubsection{Death}
\index{Death}
\label{death}
......
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