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Verified Commit 9bbf715e authored by Malin Freeborn's avatar Malin Freeborn
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......@@ -576,7 +576,7 @@ Medicine is a primitive but effective art, regrettably full of nonsense and supe
\begin{description}
\item[\roll{Strength}{Medicine}]
lets someone fix a twisted bone or nose.
If someone has only 1 \gls{hp} of Damage, the medicus can heal it, leaving them with only 1 \gls{ep} instead.
If someone has only 1 \gls{hp} of Damage, a medic can heal it, leaving them with only 1 \gls{ep} instead.
A failed roll inflicts an additional \gls{hp} instead.
\item[\roll{Intelligence}{Medicine}]
covers making poisons, and figuring out which poison has affected someone.
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