From 9bbf715e04562dfb3ad7aa1a2ffeb90c79a089f8 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Fri, 12 Apr 2024 23:14:44 +0200 Subject: [PATCH] spelling --- traits.tex | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/traits.tex b/traits.tex index bffb5d82..2f1e4985 100644 --- a/traits.tex +++ b/traits.tex @@ -576,7 +576,7 @@ Medicine is a primitive but effective art, regrettably full of nonsense and supe \begin{description} \item[\roll{Strength}{Medicine}] lets someone fix a twisted bone or nose. - If someone has only 1 \gls{hp} of Damage, the medicus can heal it, leaving them with only 1 \gls{ep} instead. + If someone has only 1 \gls{hp} of Damage, a medic can heal it, leaving them with only 1 \gls{ep} instead. A failed roll inflicts an additional \gls{hp} instead. \item[\roll{Intelligence}{Medicine}] covers making poisons, and figuring out which poison has affected someone. -- GitLab