From 9bbf715e04562dfb3ad7aa1a2ffeb90c79a089f8 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Fri, 12 Apr 2024 23:14:44 +0200
Subject: [PATCH] spelling

---
 traits.tex | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/traits.tex b/traits.tex
index bffb5d82..2f1e4985 100644
--- a/traits.tex
+++ b/traits.tex
@@ -576,7 +576,7 @@ Medicine is a primitive but effective art, regrettably full of nonsense and supe
 \begin{description}
   \item[\roll{Strength}{Medicine}]
     lets someone fix a twisted bone or nose.
-    If someone has only 1 \gls{hp} of Damage, the medicus can heal it, leaving them with only 1 \gls{ep} instead.
+    If someone has only 1 \gls{hp} of Damage, a medic can heal it, leaving them with only 1 \gls{ep} instead.
     A failed roll inflicts an additional \gls{hp} instead.
   \item[\roll{Intelligence}{Medicine}]
     covers making poisons, and figuring out which poison has affected someone.
-- 
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