diff --git a/traits.tex b/traits.tex index bffb5d827bcf3b018d08aea59b47da33f20189cd..2f1e49859e1890897954f7bdd7b3a7dceed5ed06 100644 --- a/traits.tex +++ b/traits.tex @@ -576,7 +576,7 @@ Medicine is a primitive but effective art, regrettably full of nonsense and supe \begin{description} \item[\roll{Strength}{Medicine}] lets someone fix a twisted bone or nose. - If someone has only 1 \gls{hp} of Damage, the medicus can heal it, leaving them with only 1 \gls{ep} instead. + If someone has only 1 \gls{hp} of Damage, a medic can heal it, leaving them with only 1 \gls{ep} instead. A failed roll inflicts an additional \gls{hp} instead. \item[\roll{Intelligence}{Medicine}] covers making poisons, and figuring out which poison has affected someone.