diff --git a/traits.tex b/traits.tex
index bffb5d827bcf3b018d08aea59b47da33f20189cd..2f1e49859e1890897954f7bdd7b3a7dceed5ed06 100644
--- a/traits.tex
+++ b/traits.tex
@@ -576,7 +576,7 @@ Medicine is a primitive but effective art, regrettably full of nonsense and supe
 \begin{description}
   \item[\roll{Strength}{Medicine}]
     lets someone fix a twisted bone or nose.
-    If someone has only 1 \gls{hp} of Damage, the medicus can heal it, leaving them with only 1 \gls{ep} instead.
+    If someone has only 1 \gls{hp} of Damage, a medic can heal it, leaving them with only 1 \gls{ep} instead.
     A failed roll inflicts an additional \gls{hp} instead.
   \item[\roll{Intelligence}{Medicine}]
     covers making poisons, and figuring out which poison has affected someone.