@@ -689,6 +689,13 @@ We divide days into four parts -- morning, afternoon, evening and night.
These areas are broadly there for rests -- anyone resting for one of these periods can heal \glspl{fatigue}.%
\footnote{\Glspl{fatigue} are covered on page \pageref{fatigue}.}
\index{Marching}
\index{Travel}
\paragraph{Travel}
happens just as fast as players like.
If they want to march 10 miles in a morning, they can -- they have no hard limit.
Of course after 10 miles, they will have 10 Fatigue points (except humans, who will have 5), and have to stop for a rest.
\subsubsection{Adventure}
Lastly, there is an adventure. The adventure lasts until the current plot-thread is resolved, or some period of `sandboxing' through a world until a proper use of one's time can be found.