From 85c93e6811f1953f36d3de05c818b867f3810f1b Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@tutamail.com>
Date: Wed, 14 Apr 2021 23:54:54 +0200
Subject: [PATCH] make marching rules explicit

---
 rules.tex | 7 +++++++
 1 file changed, 7 insertions(+)

diff --git a/rules.tex b/rules.tex
index 38dd8d7f..7630a5ff 100644
--- a/rules.tex
+++ b/rules.tex
@@ -689,6 +689,13 @@ We divide days into four parts -- morning, afternoon, evening and night.
 These areas are broadly there for rests -- anyone resting for one of these periods can heal \glspl{fatigue}.%
 \footnote{\Glspl{fatigue} are covered on page \pageref{fatigue}.}
 
+\index{Marching}
+\index{Travel}
+\paragraph{Travel}
+happens just as fast as players like.
+If they want to march 10 miles in a morning, they can -- they have no hard limit.
+Of course after 10 miles, they will have 10 Fatigue points (except humans, who will have 5), and have to stop for a rest.
+
 \subsubsection{Adventure}
 
 Lastly, there is an adventure. The adventure lasts until the current plot-thread is resolved, or some period of `sandboxing' through a world until a proper use of one's time can be found.
-- 
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