diff --git a/rules.tex b/rules.tex
index 38dd8d7fb882325539c38b60ac514bc1d1f95be9..7630a5ff950f3fd8be3d704cc548d0ba1736e2ce 100644
--- a/rules.tex
+++ b/rules.tex
@@ -689,6 +689,13 @@ We divide days into four parts -- morning, afternoon, evening and night.
 These areas are broadly there for rests -- anyone resting for one of these periods can heal \glspl{fatigue}.%
 \footnote{\Glspl{fatigue} are covered on page \pageref{fatigue}.}
 
+\index{Marching}
+\index{Travel}
+\paragraph{Travel}
+happens just as fast as players like.
+If they want to march 10 miles in a morning, they can -- they have no hard limit.
+Of course after 10 miles, they will have 10 Fatigue points (except humans, who will have 5), and have to stop for a rest.
+
 \subsubsection{Adventure}
 
 Lastly, there is an adventure. The adventure lasts until the current plot-thread is resolved, or some period of `sandboxing' through a world until a proper use of one's time can be found.