diff --git a/rules.tex b/rules.tex index 38dd8d7fb882325539c38b60ac514bc1d1f95be9..7630a5ff950f3fd8be3d704cc548d0ba1736e2ce 100644 --- a/rules.tex +++ b/rules.tex @@ -689,6 +689,13 @@ We divide days into four parts -- morning, afternoon, evening and night. These areas are broadly there for rests -- anyone resting for one of these periods can heal \glspl{fatigue}.% \footnote{\Glspl{fatigue} are covered on page \pageref{fatigue}.} +\index{Marching} +\index{Travel} +\paragraph{Travel} +happens just as fast as players like. +If they want to march 10 miles in a morning, they can -- they have no hard limit. +Of course after 10 miles, they will have 10 Fatigue points (except humans, who will have 5), and have to stop for a rest. + \subsubsection{Adventure} Lastly, there is an adventure. The adventure lasts until the current plot-thread is resolved, or some period of `sandboxing' through a world until a proper use of one's time can be found.