@@ -277,7 +277,7 @@ If the character actually hits, the Damage works as usual, so sometimes people f
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@@ -277,7 +277,7 @@ If the character actually hits, the Damage works as usual, so sometimes people f
\label{ep}
\label{ep}
\Glsentryfullpl{ep} are \pgls{weight} you cannot drop.
\Glsentryfullpl{ep} are \pgls{weight} you cannot drop.
They build up slowly as characters exert themselves, threatening quietly, then suddenly present an unfair choice --- should the \gls{pc} drop the last of their food (risking more \glspl{ep} later), stay and rest (in a forest of curious \glspl{monster}) or endure (and listen to their croaking lungs degrade)?
They build up slowly as characters exert themselves, threatening quietly, then suddenly present an unfair choice --- should the \gls{pc} drop the last of their food (risking more \glspl{ep} later), stay and rest (in a forest full of curious \glspl{monster}) or endure (and listen to their croaking lungs degrade)?
Everything from combat, to swimming through freezing water, or climbing a cliff, should add \pgls{ep}, but only once the character has stopped, and the adrenaline has worn off.
Everything from combat, to swimming through freezing water, or climbing a cliff, should add \pgls{ep}, but only once the character has stopped, and the adrenaline has worn off.
While mid-combat, characters should only gain \glspl{ep} from spells, not from the fight itself.
While mid-combat, characters should only gain \glspl{ep} from spells, not from the fight itself.
@@ -385,7 +385,6 @@ And speaking of rolls, let's start with dice stats, and why `7' is the magic num
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@@ -385,7 +385,6 @@ And speaking of rolls, let's start with dice stats, and why `7' is the magic num
\paragraph{Always round half up} -- whether someone is helping another character with half their Bonus, or combat calls for half Damage, or just any time someone divides a number, they round up at 0.5.
\paragraph{Always round half up} -- whether someone is helping another character with half their Bonus, or combat calls for half Damage, or just any time someone divides a number, they round up at 0.5.
One quarter of a +1 bonus is still 0, but half of a +3 bonus is always +2.
One quarter of a +1 bonus is still 0, but half of a +3 bonus is always +2.
Every rule in BIND holds to this pattern, so you will never have to wonder about which results should round up, and which down.
Every rule in BIND holds to this pattern, so you will never have to wonder about which results should round up, and which down.