From 856425fa2e0fccce12e27902577cf274d4e89ce4 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Thu, 22 Aug 2024 17:26:20 +0200
Subject: [PATCH] clarity edits

---
 actions.tex | 2 +-
 systems.tex | 1 -
 2 files changed, 1 insertion(+), 2 deletions(-)

diff --git a/actions.tex b/actions.tex
index 4f224500..9a325f77 100644
--- a/actions.tex
+++ b/actions.tex
@@ -277,7 +277,7 @@ If the character actually hits, the Damage works as usual, so sometimes people f
 \label{ep}
 
 \Glsentryfullpl{ep} are \pgls{weight} you cannot drop.
-They build up slowly as characters exert themselves, threatening quietly, then suddenly present an unfair choice --- should the \gls{pc} drop the last of their food (risking more \glspl{ep} later), stay and rest (in a forest of curious \glspl{monster}) or endure (and listen to their croaking lungs degrade)?
+They build up slowly as characters exert themselves, threatening quietly, then suddenly present an unfair choice --- should the \gls{pc} drop the last of their food (risking more \glspl{ep} later), stay and rest (in a forest full of curious \glspl{monster}) or endure (and listen to their croaking lungs degrade)?
 
 Everything from combat, to swimming through freezing water, or climbing a cliff, should add \pgls{ep}, but only once the character has stopped, and the adrenaline has worn off.
 While mid-combat, characters should only gain \glspl{ep} from spells, not from the fight itself.
diff --git a/systems.tex b/systems.tex
index 2820b55d..d5e44519 100644
--- a/systems.tex
+++ b/systems.tex
@@ -385,7 +385,6 @@ And speaking of rolls, let's start with dice stats, and why `7' is the magic num
 
 \paragraph{Always round half up} -- whether someone is helping another character with half their Bonus, or combat calls for half Damage, or just any time someone divides a number, they round up at 0.5.
 One quarter of a +1 bonus is still 0, but half of a +3 bonus is always +2.
-
 Every rule in BIND holds to this pattern, so you will never have to wonder about which results should round up, and which down.
 You always round up.
 
-- 
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