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Verified Commit 76a6ad10 authored by Malin Freeborn's avatar Malin Freeborn
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update knacks to match config

parent 343a723f
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Subproject commit ba61a9049b5264302b7227fa1b1749a921574a02
Subproject commit 0354e4a60d839d44ebf7988361de547ddc0cd86a
......@@ -27,7 +27,7 @@ They lose the Bonuses if they spend a round without attacking.
\subsubsection{Brawler}
The character's brawling actions receive a bonus to Attack and Damage equal to half the number of Knacks they have, rounded up.
The character's gains +2 to Brawl attacks, grabs, shoves, and anything else unarmed.
\subsubsection{Cutting Swing}
......@@ -35,7 +35,7 @@ The character can cut through more than one opponent at a time, or slice open mu
Any time the character reduces an opponent to 0~\glspl{hp}, the \gls{natural} remains, and another enemy within range takes an attack.
This process recurs until either no enemies remain in range, one way or another.
This Knack can only be used with missile weapons if enemies are standing in a direct line.
This Knack can only be used with projectile weapons if enemies are standing in a direct line.
\subsubsection{Dodger}
\label{dodger}
......@@ -218,7 +218,7 @@ Chosen enemies never `stack', so an undead forest creature only counts as one ch
\subsubsection{Fast Healer}
The character regenerates unusually fast.
Any \gls{interval} which they spend resting allows them to heal an additional \gls{ep} and \gls{mp}.
Any \gls{interval} which they spend resting allows them to heal an additional \gls{ep} or \gls{mp} (player's choice).
Armour blocks this \gls{mp} regeneration, as usual.
\subsubsection{Specialist}
......
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