From 76a6ad10f032ca6bdb7594193d56b781ec8fcb63 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Wed, 7 Aug 2024 21:30:24 +0200
Subject: [PATCH] update knacks to match config

---
 config     | 2 +-
 knacks.tex | 6 +++---
 2 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/config b/config
index ba61a904..0354e4a6 160000
--- a/config
+++ b/config
@@ -1 +1 @@
-Subproject commit ba61a9049b5264302b7227fa1b1749a921574a02
+Subproject commit 0354e4a60d839d44ebf7988361de547ddc0cd86a
diff --git a/knacks.tex b/knacks.tex
index ba09450b..c1625052 100644
--- a/knacks.tex
+++ b/knacks.tex
@@ -27,7 +27,7 @@ They lose the Bonuses if they spend a round without attacking.
 
 \subsubsection{Brawler}
 
-The character's brawling actions receive a bonus to Attack and Damage equal to half the number of Knacks they have, rounded up.
+The character's gains +2 to Brawl attacks, grabs, shoves, and anything else unarmed.
 
 \subsubsection{Cutting Swing}
 
@@ -35,7 +35,7 @@ The character can cut through more than one opponent at a time, or slice open mu
 Any time the character reduces an opponent to 0~\glspl{hp}, the \gls{natural} remains, and another enemy within range takes an attack.
 This process recurs until either no enemies remain in range, one way or another.
 
-This Knack can only be used with missile weapons if enemies are standing in a direct line.
+This Knack can only be used with projectile weapons if enemies are standing in a direct line.
 
 \subsubsection{Dodger}
 \label{dodger}
@@ -218,7 +218,7 @@ Chosen enemies never `stack', so an undead forest creature only counts as one ch
 \subsubsection{Fast Healer}
 
 The character regenerates unusually fast.
-Any \gls{interval} which they spend resting allows them to heal an additional \gls{ep} and \gls{mp}.
+Any \gls{interval} which they spend resting allows them to heal an additional \gls{ep} or \gls{mp} (player's choice).
 Armour blocks this \gls{mp} regeneration, as usual.
 
 \subsubsection{Specialist}
-- 
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