From 76a6ad10f032ca6bdb7594193d56b781ec8fcb63 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Wed, 7 Aug 2024 21:30:24 +0200 Subject: [PATCH] update knacks to match config --- config | 2 +- knacks.tex | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/config b/config index ba61a904..0354e4a6 160000 --- a/config +++ b/config @@ -1 +1 @@ -Subproject commit ba61a9049b5264302b7227fa1b1749a921574a02 +Subproject commit 0354e4a60d839d44ebf7988361de547ddc0cd86a diff --git a/knacks.tex b/knacks.tex index ba09450b..c1625052 100644 --- a/knacks.tex +++ b/knacks.tex @@ -27,7 +27,7 @@ They lose the Bonuses if they spend a round without attacking. \subsubsection{Brawler} -The character's brawling actions receive a bonus to Attack and Damage equal to half the number of Knacks they have, rounded up. +The character's gains +2 to Brawl attacks, grabs, shoves, and anything else unarmed. \subsubsection{Cutting Swing} @@ -35,7 +35,7 @@ The character can cut through more than one opponent at a time, or slice open mu Any time the character reduces an opponent to 0~\glspl{hp}, the \gls{natural} remains, and another enemy within range takes an attack. This process recurs until either no enemies remain in range, one way or another. -This Knack can only be used with missile weapons if enemies are standing in a direct line. +This Knack can only be used with projectile weapons if enemies are standing in a direct line. \subsubsection{Dodger} \label{dodger} @@ -218,7 +218,7 @@ Chosen enemies never `stack', so an undead forest creature only counts as one ch \subsubsection{Fast Healer} The character regenerates unusually fast. -Any \gls{interval} which they spend resting allows them to heal an additional \gls{ep} and \gls{mp}. +Any \gls{interval} which they spend resting allows them to heal an additional \gls{ep} or \gls{mp} (player's choice). Armour blocks this \gls{mp} regeneration, as usual. \subsubsection{Specialist} -- GitLab