diff --git a/config b/config
index ba61a9049b5264302b7227fa1b1749a921574a02..0354e4a60d839d44ebf7988361de547ddc0cd86a 160000
--- a/config
+++ b/config
@@ -1 +1 @@
-Subproject commit ba61a9049b5264302b7227fa1b1749a921574a02
+Subproject commit 0354e4a60d839d44ebf7988361de547ddc0cd86a
diff --git a/knacks.tex b/knacks.tex
index ba09450b01dfde98abd240820c4fa0dd6ddfedd5..c1625052411699065d106a8183473f1b10feac81 100644
--- a/knacks.tex
+++ b/knacks.tex
@@ -27,7 +27,7 @@ They lose the Bonuses if they spend a round without attacking.
 
 \subsubsection{Brawler}
 
-The character's brawling actions receive a bonus to Attack and Damage equal to half the number of Knacks they have, rounded up.
+The character's gains +2 to Brawl attacks, grabs, shoves, and anything else unarmed.
 
 \subsubsection{Cutting Swing}
 
@@ -35,7 +35,7 @@ The character can cut through more than one opponent at a time, or slice open mu
 Any time the character reduces an opponent to 0~\glspl{hp}, the \gls{natural} remains, and another enemy within range takes an attack.
 This process recurs until either no enemies remain in range, one way or another.
 
-This Knack can only be used with missile weapons if enemies are standing in a direct line.
+This Knack can only be used with projectile weapons if enemies are standing in a direct line.
 
 \subsubsection{Dodger}
 \label{dodger}
@@ -218,7 +218,7 @@ Chosen enemies never `stack', so an undead forest creature only counts as one ch
 \subsubsection{Fast Healer}
 
 The character regenerates unusually fast.
-Any \gls{interval} which they spend resting allows them to heal an additional \gls{ep} and \gls{mp}.
+Any \gls{interval} which they spend resting allows them to heal an additional \gls{ep} or \gls{mp} (player's choice).
 Armour blocks this \gls{mp} regeneration, as usual.
 
 \subsubsection{Specialist}