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Malin Freeborn
core
Commits
630a064c
Verified
Commit
630a064c
authored
2 years ago
by
Malin Freeborn
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create animals section in combat
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b433e85f
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combat.tex
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-7
18 additions, 7 deletions
combat.tex
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18 additions
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7 deletions
combat.tex
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18
−
7
View file @
630a064c
...
@@ -43,13 +43,6 @@
...
@@ -43,13 +43,6 @@
Attacks are resisted rolls of Dexterity + Combat.
Attacks are resisted rolls of Dexterity + Combat.
}
}
\subsubsection
{
Aggression
}
\label
{
aggression
}
\index
{
Aggression
}
Animals use a
\gls
{
skill
}
called Aggression.
It works exactly like the Combat
\gls
{
skill
}
but only for unarmed attacks.
\iftoggle
{
verbose
}{
\iftoggle
{
verbose
}{
\begin{boxtext}
[title=Dicey Damage,float*=b,width=
\textwidth
]
\begin{boxtext}
[title=Dicey Damage,float*=b,width=
\textwidth
]
...
@@ -922,6 +915,24 @@ Those falling forward and down in an arc can try to roll along the ground to mit
...
@@ -922,6 +915,24 @@ Those falling forward and down in an arc can try to roll along the ground to mit
The maximum Damage someone can suffer from a fall is 18, equating to
$
4
D
6
+
2
$
.
The maximum Damage someone can suffer from a fall is 18, equating to
$
4
D
6
+
2
$
.
\subsection
{
Animals
}
\subsubsection
{
Aggression
}
\label
{
aggression
}
\index
{
Aggression
}
Animals use a
\gls
{
skill
}
called Aggression.
It works exactly like the Combat
\gls
{
skill
}
but only for unarmed attacks.
\iftoggle
{
verbose
}{
Aggression measures an instinct and drive to harm and kill, so non-sentient undead will often use this Trait, just like any animal.
}{}
\subsubsection
{
Teeth and Claws
}
Both teeth and
\emph
{
long
}
claws allow animals to grapple and damage with the same attack.
So when an attack is successful, the target both receives Damage and counts as
\textit
{
grappled
}
.
%
\footnote
{
See above,
\autopageref
{
grappling
}
.
}
\iftoggle
{
verbose
}{
\iftoggle
{
verbose
}{
\input
{
story/15-fatigue.tex
}
\input
{
story/15-fatigue.tex
}
}{}
}{}
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