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Verified Commit 630a064c authored by Malin Freeborn's avatar Malin Freeborn
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create animals section in combat

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...@@ -43,13 +43,6 @@ ...@@ -43,13 +43,6 @@
Attacks are resisted rolls of Dexterity + Combat. Attacks are resisted rolls of Dexterity + Combat.
} }
\subsubsection{Aggression}
\label{aggression}
\index{Aggression}
Animals use a \gls{skill} called Aggression.
It works exactly like the Combat \gls{skill} but only for unarmed attacks.
\iftoggle{verbose}{ \iftoggle{verbose}{
\begin{boxtext}[title=Dicey Damage,float*=b,width=\textwidth] \begin{boxtext}[title=Dicey Damage,float*=b,width=\textwidth]
...@@ -922,6 +915,24 @@ Those falling forward and down in an arc can try to roll along the ground to mit ...@@ -922,6 +915,24 @@ Those falling forward and down in an arc can try to roll along the ground to mit
The maximum Damage someone can suffer from a fall is 18, equating to $4D6+2$. The maximum Damage someone can suffer from a fall is 18, equating to $4D6+2$.
\subsection{Animals}
\subsubsection{Aggression}
\label{aggression}
\index{Aggression}
Animals use a \gls{skill} called Aggression.
It works exactly like the Combat \gls{skill} but only for unarmed attacks.
\iftoggle{verbose}{
Aggression measures an instinct and drive to harm and kill, so non-sentient undead will often use this Trait, just like any animal.
}{}
\subsubsection{Teeth and Claws}
Both teeth and \emph{long} claws allow animals to grapple and damage with the same attack.
So when an attack is successful, the target both receives Damage and counts as \textit{grappled}.%
\footnote{See above, \autopageref{grappling}.}
\iftoggle{verbose}{ \iftoggle{verbose}{
\input{story/15-fatigue.tex} \input{story/15-fatigue.tex}
}{} }{}
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