From 630a064cff05f1b83228bef7acea66acb60e659c Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Wed, 8 Feb 2023 14:08:01 +0100 Subject: [PATCH] create animals section in combat --- combat.tex | 25 ++++++++++++++++++------- 1 file changed, 18 insertions(+), 7 deletions(-) diff --git a/combat.tex b/combat.tex index ad991b36..c220b5dd 100644 --- a/combat.tex +++ b/combat.tex @@ -43,13 +43,6 @@ Attacks are resisted rolls of Dexterity + Combat. } -\subsubsection{Aggression} -\label{aggression} -\index{Aggression} - -Animals use a \gls{skill} called Aggression. -It works exactly like the Combat \gls{skill} but only for unarmed attacks. - \iftoggle{verbose}{ \begin{boxtext}[title=Dicey Damage,float*=b,width=\textwidth] @@ -922,6 +915,24 @@ Those falling forward and down in an arc can try to roll along the ground to mit The maximum Damage someone can suffer from a fall is 18, equating to $4D6+2$. +\subsection{Animals} + +\subsubsection{Aggression} +\label{aggression} +\index{Aggression} + +Animals use a \gls{skill} called Aggression. +It works exactly like the Combat \gls{skill} but only for unarmed attacks. +\iftoggle{verbose}{ + Aggression measures an instinct and drive to harm and kill, so non-sentient undead will often use this Trait, just like any animal. +}{} + +\subsubsection{Teeth and Claws} + +Both teeth and \emph{long} claws allow animals to grapple and damage with the same attack. +So when an attack is successful, the target both receives Damage and counts as \textit{grappled}.% +\footnote{See above, \autopageref{grappling}.} + \iftoggle{verbose}{ \input{story/15-fatigue.tex} }{} -- GitLab