diff --git a/combat.tex b/combat.tex
index ad991b362f490e321597db508e28861f5dd2be90..c220b5ddc0b3e4c8c92aae70ad71cd2dcc4f174b 100644
--- a/combat.tex
+++ b/combat.tex
@@ -43,13 +43,6 @@
   Attacks are resisted rolls of Dexterity + Combat.
 }
 
-\subsubsection{Aggression}
-\label{aggression}
-\index{Aggression} 
-
-Animals use a \gls{skill} called Aggression.
-It works exactly like the Combat \gls{skill} but only for unarmed attacks.
-
 \iftoggle{verbose}{
     \begin{boxtext}[title=Dicey Damage,float*=b,width=\textwidth]
   
@@ -922,6 +915,24 @@ Those falling forward and down in an arc can try to roll along the ground to mit
 
 The maximum Damage someone can suffer from a fall is 18, equating to $4D6+2$.
 
+\subsection{Animals}
+
+\subsubsection{Aggression}
+\label{aggression}
+\index{Aggression} 
+
+Animals use a \gls{skill} called Aggression.
+It works exactly like the Combat \gls{skill} but only for unarmed attacks.
+\iftoggle{verbose}{
+  Aggression measures an instinct and drive to harm and kill, so non-sentient undead will often use this Trait, just like any animal.
+}{}
+
+\subsubsection{Teeth and Claws}
+
+Both teeth and \emph{long} claws allow animals to grapple and damage with the same attack.
+So when an attack is successful, the target both receives Damage and counts as \textit{grappled}.%
+\footnote{See above, \autopageref{grappling}.}
+
 \iftoggle{verbose}{
   \input{story/15-fatigue.tex}
 }{}