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Verified Commit 615336cf authored by Malin Freeborn's avatar Malin Freeborn
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fix missing refs

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...@@ -259,7 +259,7 @@ After that, every spare shortsword, quiver, and cheese-wheel increases the Penal ...@@ -259,7 +259,7 @@ After that, every spare shortsword, quiver, and cheese-wheel increases the Penal
\end{exampletext} \end{exampletext}
All creatures have \pgls{weight} equal to their total \glspl{hp},% All creatures have \pgls{weight} equal to their total \glspl{hp},%
\footnote{If \glspl{pc} try to use goblins as a throwing weapon, remember that improvised weapons receive penalties (\autopageref{impromptuRanged}) because goblins are actually not made for throwing.} \footnote{If \glspl{pc} try to use goblins as a throwing weapon, remember that improvised weapons receive penalties because goblins are actually not made for throwing.}
so if a gnomish companion receives a serious injury, the troupe may be able to lift them up once the danger has passed, and march them back to civilization from beyond the \gls{edge}. so if a gnomish companion receives a serious injury, the troupe may be able to lift them up once the danger has passed, and march them back to civilization from beyond the \gls{edge}.
If a large human receives a serious injury, their companions may have a serious question on their hands. If a large human receives a serious injury, their companions may have a serious question on their hands.
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...@@ -177,7 +177,6 @@ Injury is paid in \glspl{fp} while they last, then Damage starts to take large c ...@@ -177,7 +177,6 @@ Injury is paid in \glspl{fp} while they last, then Damage starts to take large c
simply lets players spend \pgls{fp} instead of losing \pgls{hp}. simply lets players spend \pgls{fp} instead of losing \pgls{hp}.
\Glspl{pc} can store a number of \glspl{fp} equal to their total \glspl{xp}, divided by 10, plus their Charisma Bonus. \Glspl{pc} can store a number of \glspl{fp} equal to their total \glspl{xp}, divided by 10, plus their Charisma Bonus.
$1D6$ return after \pgls{interval}.% $1D6$ return after \pgls{interval}.%
\footnote{See \autopageref{intervals} for \glspl{interval}.}
\begin{center} \begin{center}
$$\Glspl{fp} = \frac{Total~\glsfmtplural{xp}}{10} + Charisma$$ $$\Glspl{fp} = \frac{Total~\glsfmtplural{xp}}{10} + Charisma$$
...@@ -467,7 +466,7 @@ when used in combat, so they can inflict ...@@ -467,7 +466,7 @@ when used in combat, so they can inflict
\subsection{Circumstances} \subsection{Circumstances}
These rules cover things that happen to characters. These rules cover things that happen to characters.
You can refer back to them when necessary with the list in \autoref{combatAppendix}. You can refer back to them when necessary with the list \vpageref{combatAppendix}.
\makeAutoRule{blindness}{Blindness}{spend 1~\glsentrytext{ap} and make a \roll{Wits}{Vigilance} before any other action} \makeAutoRule{blindness}{Blindness}{spend 1~\glsentrytext{ap} and make a \roll{Wits}{Vigilance} before any other action}
\index{Melee!Blindness} \index{Melee!Blindness}
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