diff --git a/actions.tex b/actions.tex
index 1b15b11c7252e20201e494efda740b2e772df1f7..78c3c0fda0129b5ae33f7956a5c9544acd5c88fc 100644
--- a/actions.tex
+++ b/actions.tex
@@ -259,7 +259,7 @@ After that, every spare shortsword, quiver, and cheese-wheel increases the Penal
 \end{exampletext}
 
 All creatures have \pgls{weight} equal to their total \glspl{hp},%
-\footnote{If \glspl{pc} try to use goblins as a throwing weapon, remember that improvised weapons receive penalties (\autopageref{impromptuRanged}) because goblins are actually not made for throwing.}
+\footnote{If \glspl{pc} try to use goblins as a throwing weapon, remember that improvised weapons receive penalties because goblins are actually not made for throwing.}
 so if a gnomish companion receives a serious injury, the troupe may be able to lift them up once the danger has passed, and march them back to civilization from beyond the \gls{edge}.
 If a large human receives a serious injury, their companions may have a serious question on their hands.
 
diff --git a/combat.tex b/combat.tex
index 6d60a9b233d543c29be5e2aceacd7149ee5d68fe..0969e051981d2eee737f09566611041631154a58 100644
--- a/combat.tex
+++ b/combat.tex
@@ -177,7 +177,6 @@ Injury is paid in \glspl{fp} while they last, then Damage starts to take large c
 simply lets players spend \pgls{fp} instead of losing \pgls{hp}.
 \Glspl{pc} can store a number of \glspl{fp} equal to their total \glspl{xp}, divided by 10, plus their Charisma Bonus.
 $1D6$ return after \pgls{interval}.%
-\footnote{See \autopageref{intervals} for \glspl{interval}.}
 
 \begin{center}
   $$\Glspl{fp} = \frac{Total~\glsfmtplural{xp}}{10} + Charisma$$
@@ -467,7 +466,7 @@ when used in combat, so they can inflict
 \subsection{Circumstances}
 
 These rules cover things that happen to characters.
-You can refer back to them when necessary with the list in \autoref{combatAppendix}.
+You can refer back to them when necessary with the list \vpageref{combatAppendix}.
 
 \makeAutoRule{blindness}{Blindness}{spend 1~\glsentrytext{ap} and make a \roll{Wits}{Vigilance} before any other action}
 \index{Melee!Blindness}