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Commit 5e43c47c authored by Malin Freeborn's avatar Malin Freeborn
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embiggen runecaster image

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...@@ -108,8 +108,6 @@ See the individual references in chapter \ref{gods_codes}. ...@@ -108,8 +108,6 @@ See the individual references in chapter \ref{gods_codes}.
\index{Runes}\textbf{Spheres}: Conjuration, Fate, Force, Illusion, Necromancy \index{Runes}\textbf{Spheres}: Conjuration, Fate, Force, Illusion, Necromancy
\sidejpg{Roch_Hercka/dwarvish_runes.jpg}{\label{roch:runes}}
\noindent Dwarves are skilled in the art of summoning magics through carving elaborate runes. Typically they are chiselled, but it is possible to simply `paint a spell' onto a surface. \noindent Dwarves are skilled in the art of summoning magics through carving elaborate runes. Typically they are chiselled, but it is possible to simply `paint a spell' onto a surface.
When spells are summoned, the runes glow -- whether carved or painted -- then giant, ghostly runes can be seen dancing around the source of the spell. When spells are summoned, the runes glow -- whether carved or painted -- then giant, ghostly runes can be seen dancing around the source of the spell.
...@@ -123,6 +121,9 @@ Those mana stones which have an imprinted spell can be activated by either a com ...@@ -123,6 +121,9 @@ Those mana stones which have an imprinted spell can be activated by either a com
Runecasters cannot cast spells in the heat of combat -- inscribing runes just takes far too long for Quick Spells. They always use Ritual Spells for the highest level of any Sphere, and can use normal casting after that. Runecasters cannot cast spells in the heat of combat -- inscribing runes just takes far too long for Quick Spells. They always use Ritual Spells for the highest level of any Sphere, and can use normal casting after that.
\noindent\includegraphics[width=\linewidth]{images/Roch_Hercka/dwarvish_runes.jpg}
\label{roch:runes}
However, in return for this deficit, rune casters can learn their craft far more easily. However, in return for this deficit, rune casters can learn their craft far more easily.
Each level of a sphere they purchase costs 5 \gls{xp} less than it normally would. Each level of a sphere they purchase costs 5 \gls{xp} less than it normally would.
While buying Fate 2 would normally cost 10 for the first level and 15 for the second, rune casters merely need to spend 5 \gls{xp} for the first level and 10 for the second. While buying Fate 2 would normally cost 10 for the first level and 15 for the second, rune casters merely need to spend 5 \gls{xp} for the first level and 10 for the second.
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