From 5e43c47c27e2b5e98d2686c7888fcac51b679a9f Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@tutamail.com> Date: Tue, 13 Oct 2020 22:27:31 +0200 Subject: [PATCH] embiggen runecaster image --- magic.tex | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/magic.tex b/magic.tex index 3fa012e1..e4de8445 100644 --- a/magic.tex +++ b/magic.tex @@ -108,8 +108,6 @@ See the individual references in chapter \ref{gods_codes}. \index{Runes}\textbf{Spheres}: Conjuration, Fate, Force, Illusion, Necromancy - \sidejpg{Roch_Hercka/dwarvish_runes.jpg}{\label{roch:runes}} - \noindent Dwarves are skilled in the art of summoning magics through carving elaborate runes. Typically they are chiselled, but it is possible to simply `paint a spell' onto a surface. When spells are summoned, the runes glow -- whether carved or painted -- then giant, ghostly runes can be seen dancing around the source of the spell. @@ -123,6 +121,9 @@ Those mana stones which have an imprinted spell can be activated by either a com Runecasters cannot cast spells in the heat of combat -- inscribing runes just takes far too long for Quick Spells. They always use Ritual Spells for the highest level of any Sphere, and can use normal casting after that. + \noindent\includegraphics[width=\linewidth]{images/Roch_Hercka/dwarvish_runes.jpg} + \label{roch:runes} + However, in return for this deficit, rune casters can learn their craft far more easily. Each level of a sphere they purchase costs 5 \gls{xp} less than it normally would. While buying Fate 2 would normally cost 10 for the first level and 15 for the second, rune casters merely need to spend 5 \gls{xp} for the first level and 10 for the second. -- GitLab