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Commit 5e43c47c authored by Malin Freeborn's avatar Malin Freeborn
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embiggen runecaster image

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......@@ -108,8 +108,6 @@ See the individual references in chapter \ref{gods_codes}.
\index{Runes}\textbf{Spheres}: Conjuration, Fate, Force, Illusion, Necromancy
\sidejpg{Roch_Hercka/dwarvish_runes.jpg}{\label{roch:runes}}
\noindent Dwarves are skilled in the art of summoning magics through carving elaborate runes. Typically they are chiselled, but it is possible to simply `paint a spell' onto a surface.
When spells are summoned, the runes glow -- whether carved or painted -- then giant, ghostly runes can be seen dancing around the source of the spell.
......@@ -123,6 +121,9 @@ Those mana stones which have an imprinted spell can be activated by either a com
Runecasters cannot cast spells in the heat of combat -- inscribing runes just takes far too long for Quick Spells. They always use Ritual Spells for the highest level of any Sphere, and can use normal casting after that.
\noindent\includegraphics[width=\linewidth]{images/Roch_Hercka/dwarvish_runes.jpg}
\label{roch:runes}
However, in return for this deficit, rune casters can learn their craft far more easily.
Each level of a sphere they purchase costs 5 \gls{xp} less than it normally would.
While buying Fate 2 would normally cost 10 for the first level and 15 for the second, rune casters merely need to spend 5 \gls{xp} for the first level and 10 for the second.
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