Characters are defined by Traits, and the two main types are Attributes and Skills.
Characters are defined by Traits, and the two main types are Attributes and Skills.
Attributes are innate Traits, deeply tied to who the character is.
Attributes are innate Traits, deeply tied to who the \gls{pc} is.
The Physical Attributes used here are \textit{Strength, Dexterity, and Speed}, and the Mental Attributes are \textit{Intelligence, Wits, and Charisma}.
The Physical Attributes used here are \textit{Strength, Dexterity, and Speed}, and the Mental Attributes are \textit{Intelligence, Wits, and Charisma}.
Skills, meanwhile, are things the character learns.
Skills, meanwhile, are things the \gls{pc} learns.
Typically, players take actions by rolling two six-sided dice (``$2D6$'') and adding a Trait and Skill to the result. If you roll high enough, you succeed.
Typically, players take actions by rolling two six-sided dice (``$2D6$'') and adding a Trait and Skill to the result. If you roll high enough, you succeed.