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Unverified Commit 578ae6bf authored by Malin Freeborn's avatar Malin Freeborn
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......@@ -213,7 +213,7 @@ Removing the monster slaying focus should initially demand players spend \glspl{
\textbf{6} & \Hu\ Noble Caravan & \Hu\ $1D6+4$ \iftoggle{aif}{\glspl{guard}}{Adventurers} & \E\ \iftoggle{aif}{Woodspy}{Giant Spider} & \El\ $1D6$ Tourists & Rain & \A\ Bear & \E\ \iftoggle{aif}{Woodspy}{Giant Spider} & \A\ \iftoggle{aif}{Chitincrawler}{$1D6+5$ Wargs} \\
\hline
\textbf{5} & \Hu\ $1D6$ \iftoggle{aif}{\glspl{guard}}{Adventurers} & \Hu\ $1D6+8$ Ale Guild Nomads selling flour & \Hu\ $1D6+4$ Bandits & \A\ $1D6+6$ Wolves & Lightning Storm & \A\ \iftoggle{aif}{Chitincrawler}{Owlbear} & \A\ Deer & Mana Lake \\
\textbf{4} & \Hu\ Villager Funeral & \Hu\ $1D6+3$ Paper Guild Nomads selling books & Wind & \A\ Bear & \A\ $1D6+2$ Wolves & \A\ \iftoggle{aif}{Mouthdigger}{Cockatrice} & \A\ Basilisk & \A\ Basilisk \\
\textbf{4} & \Hu\ Villager Funeral & \Hu\ $1D6+3$ Paper Guild Nomads selling books & Storm & \A\ Bear & \A\ $1D6+2$ Wolves & \A\ \iftoggle{aif}{Mouthdigger}{Cockatrice} & \A\ Basilisk & \A\ Basilisk \\
\textbf{3} & \Hu\ $1D6+2$ Villagers selling wool & \Hu\ $1D6+3$ \iftoggle{aif}{\glspl{guard}}{Soldiers} & \Hu\ $1D6$ \iftoggle{aif}{\gls{guard} Scouts}{Adventurers} & \Hu\ $1D6$ \iftoggle{aif}{Refugees from destroyed village}{Henchmen leaving a dead adventuring party} & \Hu\ $1D6+4$ Brigands & \Nl\ $1D6+2$ Gnolls & \Hu\ $1D6+4$ Brigands & \El\ $1D6$ Wanderers \\
\hline
\textbf{2} & \Hu\ $2D6$ Pilgrims & \Hu\ Priest of \gls{naturegod} & Breeze & \Hu $1D6+6$ Bandits & \A\ \iftoggle{aif}{Mouthdigger}{Owlbear} & \A\ $1D6$ Griffins & \A Boar & \A\ $1D6$ Griffins \\
......@@ -328,17 +328,17 @@ This shows who spots whom first.
\begin{rollchart}
Roll & Distance \\\hline
\textbf{Roll} & \textbf{Distance} \\\hline
10 & Griffins sees the party first, 40 squares away. \\
10 & Enemy sees the party first, 40 squares away. \\
9 & Griffins sees the party first, 20 squares away. \\
9 & Enemy sees the party first, 20 squares away. \\
8 & Griffins sees the party first, 10 squares away. \\
8 & Enemy sees the party first, 10 squares away. \\
7 & Party sees the griffin first, 10 squares away. \\
7 & Party sees the enemy first, 10 squares away. \\
6 & Party sees the griffin first, 20 squares away. \\
6 & Party sees the enemy first, 20 squares away. \\
\end{rollchart}
......
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