9 & Two encounters strike the troupe at the same time, and add another for the next two days. If more than one encounter happens on the same day, they always double up! \\
8 & Two encounters strike the troupe at the same time! \\
6 & An encounter strikes immediately, and add another the next day.
If two encounters occur on the same day, they happen at the same time! \\
5 & An encounter strikes later today. \\
4 & An encounter strikes tomorrow, but today is quiet. (\textit{skip 1, apply encounter}) \\
3 & The area falls quiet. Two days of nothing pass, then an encounter strikes. (\textit{skip 2, apply encounter}) \\
2 & Nothing stirs for three days, then trouble strikes. (\textit{skip 3, apply encounter}) \\
1 & The troupe have four full days of peace, then nothing happens. (\textit{skip 4, roll again}) \\
0 & The troupe have five full days of peace, then nothing happens. (\textit{skip 5, roll again}) \\
-1 & The troupe have six full days of peace, then nothing happens. (\textit{skip 6, roll again}) \\
@@ -285,6 +285,32 @@ Warmer seasons have their own challenges, including floods in some colder region
Check out the other encounter tables in \textit{Adventures in Fenestra}, \autopageref{regionEncounters}.
}{}
\subsubsection{Timing Encounters}
Different areas have different encounters-tempos.
Some push persistent activity at the players, while others will leave them to travel, unimpeded.
The tempo chart lets you roll, and note the next time the players should expect an encounter, and roll again.
Fast-paced areas might gain a bonus to the roll, while slower areas gain a penalty.
\tempoChart
To come up with some encounters quickly, you can just roll all the dice at once.
We'll call the first die, the `\textbf{tempo}' die, and we can make a calendar for the group quickly by checking each day with three dice.
\begin{itemize}
\item[\textbf{4}, 4, 4]) Day 2 has a bear stalking the party.
\item[\textbf{1}]) Day 3 has nothing happening, so we roll again to see what day 7 brings.
\item[\textbf{6}, 3, 4]) Day 7 has brings a storm, along with\ldots.
\item[5, 1]) 10 bandits attacking the next day!
\item[\textbf{5}, 6, 4]) Day 8 brings \iftoggle{aif}{a mouthdigger}{an owlbear}.
\end{itemize}
They might think they have the beast under control, but the bandits will take the opportunity to launch a surprise attack if they can.
With five rolls, we've just made a full calendar for the next in-game week.
Rolling ahead of time like this can help keep sessions fluid, and for some extra prep, you can always roll up two or three lists of encounters -- one for each area which the \glspl{pc} might move through.
\subsection{Aggressive Encounters}
If you can't immediately tell if an encounter should be aggressive, roll the creature's morale (\autopageref{morale}).