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Verified Commit 49b37053 authored by Malin Freeborn's avatar Malin Freeborn
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phrasing edits

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......@@ -32,7 +32,7 @@ For full instructions on compiling, see the [wiki](https://gitlab.com/bindrpg/co
## Related Books
- For a short introduction module, grab a copy of [Escape from the Horde][intro module], and the pre-gen [character handouts][intro handouts].
- For personalized character creation, snatch the [players' guide][stories].
- For character creation, print the [players' guide][stories].
- To craft your own section of a monster-ridden world, open the [Book of Judgement][judgement].
# Rules
......@@ -48,7 +48,7 @@ All rules are geared towards fast resolutions and player choices.
* No initiative rolls - just go!
* Whoever has the most Action Points can interrupt and demand to go first.
- Spellcasters spend Mana Points.
- GMs don't roll much, so they can focus on interpretation and reaction.
- GMs don't roll often, so they can focus on interpretation and reaction.
# Get Involved
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......@@ -574,10 +574,10 @@ Of course the \gls{guard} have no use for any of those horrible things, but sinc
Medicine is a primitive but effective art, regrettably full of nonsense and superstition, but mandatory when it comes to keeping someone with a serious wound alive.
\begin{description}
\item[\roll{Strength}{Medicine}]
\item[\roll{Dexterity}{Medicine}]
lets someone fix a twisted bone or nose.
If someone has only 1 \gls{hp} of Damage, a medic can heal it, leaving them with only 1 \gls{ep} instead.
A failed roll inflicts an additional \gls{hp} instead.
A failed roll inflicts an additional \gls{hp} of Damage instead.
\item[\roll{Intelligence}{Medicine}]
covers making poisons, and figuring out which poison has affected someone.
See \autopageref{poison} for details.
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