diff --git a/README.md b/README.md index 11ef0289bb7442fcde10facd8324575feb860a5b..350f7f5b4af87662d0a20fb5747b8a1a2870a1cd 100644 --- a/README.md +++ b/README.md @@ -32,7 +32,7 @@ For full instructions on compiling, see the [wiki](https://gitlab.com/bindrpg/co ## Related Books - For a short introduction module, grab a copy of [Escape from the Horde][intro module], and the pre-gen [character handouts][intro handouts]. -- For personalized character creation, snatch the [players' guide][stories]. +- For character creation, print the [players' guide][stories]. - To craft your own section of a monster-ridden world, open the [Book of Judgement][judgement]. # Rules @@ -48,7 +48,7 @@ All rules are geared towards fast resolutions and player choices. * No initiative rolls - just go! * Whoever has the most Action Points can interrupt and demand to go first. - Spellcasters spend Mana Points. -- GMs don't roll much, so they can focus on interpretation and reaction. +- GMs don't roll often, so they can focus on interpretation and reaction. # Get Involved diff --git a/traits.tex b/traits.tex index 2f1e49859e1890897954f7bdd7b3a7dceed5ed06..50e1c824fa70bff7408611dfeaeb9cadb4f6e100 100644 --- a/traits.tex +++ b/traits.tex @@ -574,10 +574,10 @@ Of course the \gls{guard} have no use for any of those horrible things, but sinc Medicine is a primitive but effective art, regrettably full of nonsense and superstition, but mandatory when it comes to keeping someone with a serious wound alive. \begin{description} - \item[\roll{Strength}{Medicine}] + \item[\roll{Dexterity}{Medicine}] lets someone fix a twisted bone or nose. If someone has only 1 \gls{hp} of Damage, a medic can heal it, leaving them with only 1 \gls{ep} instead. - A failed roll inflicts an additional \gls{hp} instead. + A failed roll inflicts an additional \gls{hp} of Damage instead. \item[\roll{Intelligence}{Medicine}] covers making poisons, and figuring out which poison has affected someone. See \autopageref{poison} for details.