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Unverified Commit 2da97804 authored by Malin Freeborn's avatar Malin Freeborn
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spell edits

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Subproject commit e117685fcbdd9f0767a800495dfb7681431cacc2
Subproject commit f2b42f54f2a8c167bc5f02388818c26820c854d0
......@@ -165,6 +165,15 @@ A good witch leaves no part of her prey unused.
\showSpells{Water2}
\spell{Detect Water}% Name
{distant}% Enhancements
{Witness}% Action
{Water}% Spheres
{water purity}% Resist with
{The caster detects liquid within \spellRange, but nothing within a few steps of the caster.
They know only the closest source within the range, but have no idea what kind of liquid the spell has revealled}% Description
{It might reveal a river, a tankard of ale, or any other body apparent of liquid.}
\subsection{Death}
\showSpells{Death2}
......@@ -187,6 +196,26 @@ A good witch leaves no part of her prey unused.
{As the caster roars, a deathly feeling flows over the targets, who gain \arabic{spellCost} \glspl{fatigue}}% Description
{}
\spell{Preservation}% Name
{detailed}% Enhancements
{Wane}% Action
{Fate, Air}% Spheres
{existing rot}% Resist with
{The caster paints a picture -- with words or brush -- of food, a shirt, or a human corpse.
The target ceases all rotting when not in use.
Rain or snow may fall upon it, but it will not degrade}% Description
{
Anyone working with the undead must make use of this spell.
To work without it means any undead creatures summoned will not last long.
The spell degrades when the target begins moving, and fails within \arabic{spellPlusOne} \glspl{interval}.
Therefore, undead spellcasters, such as liches, must continuously cast this spell upon themselves.
It lasts
\index{Necromancy!Preservation}
If cast immediately, upon death, it can arrest the effects of \textit{rigor mortis} before they begin.
}
\widePic[t]{Roch_Hercka/flashing_light}
\subsection{Force}
......@@ -208,14 +237,15 @@ A good witch leaves no part of her prey unused.
{Earth, Fire}% Spheres
{\roll{Speed}{Athletics}}% Resist with
{The caster wishes the target a bad journey, and they immediately feel heavier.
For the next \arabic{spellCost}~\glspl{interval}, the target counts as carrying something with \pgls{weight} of \arabic{spellCost}}% Description
{}
For the next \arabic{spellCost}~\glspl{interval}, the target counts as carrying something with \pgls{weight} of \arabic{spellPlusOne}}% Description
{
The curse wears off once the target has marched enough, but any \glspl{interval} the target spends stationary do not count towards the spell's duration.}
\subsection{Life}
\showSpells{Life2}
\spell{Breaths in the Air}% Name
\spell{Scent in the Air}% Name
{distant}% Enhancements
{Witness}% Action
{Earth, Water}% Spheres
......@@ -243,6 +273,15 @@ A good witch leaves no part of her prey unused.
\showSpells{Mind2}
\spell{Fear}% Name
{detailed}% Enhancements
{Wane}% Action
{Water, Fate}% Spheres
{\roll{Wits}{Academics}}% Resist with
{The caster explains to the target their imminent death.
If the target ever finds themselves facing the danger the caster described, they take a -\arabic{spellPlusOne} penalty to Mind Attributes}% Description
{The spell lasts until the character gains \pgls{xp} for following their Code.}
\spell{Watchman}% Name
{detailed}% Enhancements
{Warp}% Action
......@@ -250,7 +289,7 @@ A good witch leaves no part of her prey unused.
{spell's level}% Resist with
{The caster speaks to a spell, and convinces it to copy their own Code of belief.
It gains Intelligence and Charisma Bonuses of -1}% Description
{Casters use this spell to control illusions, to make water rage in one direction rather than another, to convince a large wind to leave their companions alone, or suggest to a curse spell the best time to spring a nasty surprise on the target.
{Casters can use this spell to control illusions, to make water rage in one direction rather than another, to convince a heavy wind to leave their companions alone, or suggest to a curse spell the best time to spring a nasty surprise on the target.
The caster must be able to sense the spell in order to address it, which often demands a \textit{Witness} spell come first.
......@@ -264,20 +303,55 @@ A good witch leaves no part of her prey unused.
\subsection{Air}
\spell{Clawing Wisps}% Name
{detailed, duplicated}% Enhancements
{Wax}% Action
{Air}% Spheres
{wind speed}% Resist with
{The caster gives a battle-cry, and cloud-lined spirits, appearing like small copies of the caster, push any enemies (but not allies) back, reducing their \glspl{ap} by \arabic{spellPlusOne}}% Description
{}
\showSpells{Air3}
\subsection{Earth}
\spell{Mud Clamp}% Name
{duplicated, detailed}% Enhancements
{Wax}% Action
{Earth}% Spheres
{\roll{Strength}{Wyldcrafting}}% Resist with
{`Hold!', the caster shouts, as snow or mud becomes solid, encasing any feet pushed into the ground.
Targets then count as \textit{Entangled}}% Description
{
The spell suffers a -2 penalty when used against creatures without flat feet (such as hooves, or most other animal feet), but can also gain up to a +2 bonus in particularly deep mud or snow.}
\showSpells{Earth3}
\subsection{Fate}
\spell{Blessed Army}% Name
{duplicated, distant}% Enhancements
{Wax}% Action
{Fate}% Spheres
{targets' Charisma (inverted)}% Resist with
{The caster gives good wishes, and \arabic{spellTargets} targets receive \showDam~\glspl{fp}}% Description
{The \glspl{fp} remain until used.}
\showSpells{Fate3}
\subsection{Fire}
\showSpells{Fire3}
\spell{Naked Fire}% Name
{duplicated, distant}% Enhancements
{Warp}% Action
{Water}% Spheres
{size of fire}% Resist with
{After instructing all the fire around on proper etiquette, \arabic{spellTargets} \glspl{step} fires around \spellRange\ turns blue, and stops burning flesh.
It continues to act upon wood, hair, and clothing as normal}% Description
{}
\subsection{Water}
\showSpells{Water3}
......@@ -305,12 +379,6 @@ A good witch leaves no part of her prey unused.
\showSpells{Life3}
\subsection{Light}
\showSpells{Light3}
\subsection{Mind}
\spell{Herd Protection}% Name
{duplicated, distant}% Enhancements
{Warp}% Action
......@@ -324,6 +392,21 @@ A good witch leaves no part of her prey unused.
The strange skin fades to normal once the target takes Damage and heals.}
\spell{Piglet Farm}% Name
{duplicated, detailed}% Enhancements
{Wane}% Action
{Earth, Water}% Spheres
{\glspl{hp}}% Resist with
{`Pigs!', the caster cries, and the first \arabic{spellTargets} targets within \spellRange\ shrink, take a -\arabic{spellPlusOne} Strength Penalty}% Description
{
This penalty stacks as usual, so targets who already have a basic Strength Penalty of -2 would take this penalty, and then half of their regular Strength penalty, for a total of -\arabic{spellPlusTwo}.}
\subsection{Light}
\showSpells{Light3}
\subsection{Mind}
\showSpells{Mind3}
\subsection{Divergent}
......
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