diff --git a/config b/config index e117685fcbdd9f0767a800495dfb7681431cacc2..f2b42f54f2a8c167bc5f02388818c26820c854d0 160000 --- a/config +++ b/config @@ -1 +1 @@ -Subproject commit e117685fcbdd9f0767a800495dfb7681431cacc2 +Subproject commit f2b42f54f2a8c167bc5f02388818c26820c854d0 diff --git a/spells.tex b/spells.tex index e2d8ea77f4d98eda412c30d9067186cd0ded74a5..41ba618dcb985f7bfeea6fde6857bb10fd9f1130 100644 --- a/spells.tex +++ b/spells.tex @@ -165,6 +165,15 @@ A good witch leaves no part of her prey unused. \showSpells{Water2} +\spell{Detect Water}% Name + {distant}% Enhancements + {Witness}% Action + {Water}% Spheres + {water purity}% Resist with + {The caster detects liquid within \spellRange, but nothing within a few steps of the caster. + They know only the closest source within the range, but have no idea what kind of liquid the spell has revealled}% Description + {It might reveal a river, a tankard of ale, or any other body apparent of liquid.} + \subsection{Death} \showSpells{Death2} @@ -187,6 +196,26 @@ A good witch leaves no part of her prey unused. {As the caster roars, a deathly feeling flows over the targets, who gain \arabic{spellCost} \glspl{fatigue}}% Description {} +\spell{Preservation}% Name + {detailed}% Enhancements + {Wane}% Action + {Fate, Air}% Spheres + {existing rot}% Resist with + {The caster paints a picture -- with words or brush -- of food, a shirt, or a human corpse. + The target ceases all rotting when not in use. + Rain or snow may fall upon it, but it will not degrade}% Description + { + Anyone working with the undead must make use of this spell. + To work without it means any undead creatures summoned will not last long. + + The spell degrades when the target begins moving, and fails within \arabic{spellPlusOne} \glspl{interval}. + Therefore, undead spellcasters, such as liches, must continuously cast this spell upon themselves. + It lasts + + \index{Necromancy!Preservation} + If cast immediately, upon death, it can arrest the effects of \textit{rigor mortis} before they begin. + } + \widePic[t]{Roch_Hercka/flashing_light} \subsection{Force} @@ -208,14 +237,15 @@ A good witch leaves no part of her prey unused. {Earth, Fire}% Spheres {\roll{Speed}{Athletics}}% Resist with {The caster wishes the target a bad journey, and they immediately feel heavier. - For the next \arabic{spellCost}~\glspl{interval}, the target counts as carrying something with \pgls{weight} of \arabic{spellCost}}% Description - {} + For the next \arabic{spellCost}~\glspl{interval}, the target counts as carrying something with \pgls{weight} of \arabic{spellPlusOne}}% Description + { + The curse wears off once the target has marched enough, but any \glspl{interval} the target spends stationary do not count towards the spell's duration.} \subsection{Life} \showSpells{Life2} -\spell{Breaths in the Air}% Name +\spell{Scent in the Air}% Name {distant}% Enhancements {Witness}% Action {Earth, Water}% Spheres @@ -243,6 +273,15 @@ A good witch leaves no part of her prey unused. \showSpells{Mind2} +\spell{Fear}% Name + {detailed}% Enhancements + {Wane}% Action + {Water, Fate}% Spheres + {\roll{Wits}{Academics}}% Resist with + {The caster explains to the target their imminent death. + If the target ever finds themselves facing the danger the caster described, they take a -\arabic{spellPlusOne} penalty to Mind Attributes}% Description + {The spell lasts until the character gains \pgls{xp} for following their Code.} + \spell{Watchman}% Name {detailed}% Enhancements {Warp}% Action @@ -250,7 +289,7 @@ A good witch leaves no part of her prey unused. {spell's level}% Resist with {The caster speaks to a spell, and convinces it to copy their own Code of belief. It gains Intelligence and Charisma Bonuses of -1}% Description - {Casters use this spell to control illusions, to make water rage in one direction rather than another, to convince a large wind to leave their companions alone, or suggest to a curse spell the best time to spring a nasty surprise on the target. + {Casters can use this spell to control illusions, to make water rage in one direction rather than another, to convince a heavy wind to leave their companions alone, or suggest to a curse spell the best time to spring a nasty surprise on the target. The caster must be able to sense the spell in order to address it, which often demands a \textit{Witness} spell come first. @@ -264,20 +303,55 @@ A good witch leaves no part of her prey unused. \subsection{Air} +\spell{Clawing Wisps}% Name + {detailed, duplicated}% Enhancements + {Wax}% Action + {Air}% Spheres + {wind speed}% Resist with + {The caster gives a battle-cry, and cloud-lined spirits, appearing like small copies of the caster, push any enemies (but not allies) back, reducing their \glspl{ap} by \arabic{spellPlusOne}}% Description + {} + \showSpells{Air3} \subsection{Earth} +\spell{Mud Clamp}% Name + {duplicated, detailed}% Enhancements + {Wax}% Action + {Earth}% Spheres + {\roll{Strength}{Wyldcrafting}}% Resist with + {`Hold!', the caster shouts, as snow or mud becomes solid, encasing any feet pushed into the ground. + Targets then count as \textit{Entangled}}% Description + { + The spell suffers a -2 penalty when used against creatures without flat feet (such as hooves, or most other animal feet), but can also gain up to a +2 bonus in particularly deep mud or snow.} + \showSpells{Earth3} \subsection{Fate} +\spell{Blessed Army}% Name + {duplicated, distant}% Enhancements + {Wax}% Action + {Fate}% Spheres + {targets' Charisma (inverted)}% Resist with + {The caster gives good wishes, and \arabic{spellTargets} targets receive \showDam~\glspl{fp}}% Description + {The \glspl{fp} remain until used.} + \showSpells{Fate3} \subsection{Fire} \showSpells{Fire3} +\spell{Naked Fire}% Name + {duplicated, distant}% Enhancements + {Warp}% Action + {Water}% Spheres + {size of fire}% Resist with + {After instructing all the fire around on proper etiquette, \arabic{spellTargets} \glspl{step} fires around \spellRange\ turns blue, and stops burning flesh. + It continues to act upon wood, hair, and clothing as normal}% Description + {} + \subsection{Water} \showSpells{Water3} @@ -305,12 +379,6 @@ A good witch leaves no part of her prey unused. \showSpells{Life3} -\subsection{Light} - -\showSpells{Light3} - -\subsection{Mind} - \spell{Herd Protection}% Name {duplicated, distant}% Enhancements {Warp}% Action @@ -324,6 +392,21 @@ A good witch leaves no part of her prey unused. The strange skin fades to normal once the target takes Damage and heals.} +\spell{Piglet Farm}% Name + {duplicated, detailed}% Enhancements + {Wane}% Action + {Earth, Water}% Spheres + {\glspl{hp}}% Resist with + {`Pigs!', the caster cries, and the first \arabic{spellTargets} targets within \spellRange\ shrink, take a -\arabic{spellPlusOne} Strength Penalty}% Description + { + This penalty stacks as usual, so targets who already have a basic Strength Penalty of -2 would take this penalty, and then half of their regular Strength penalty, for a total of -\arabic{spellPlusTwo}.} + +\subsection{Light} + +\showSpells{Light3} + +\subsection{Mind} + \showSpells{Mind3} \subsection{Divergent}