@@ -34,7 +34,7 @@ How much the troupe actually engage with their \gls{guard} missions depends on t
\Gls{fenestra} has twelve seasons (which map to our twelve months) so every time we enter January, \gls{fenestra} enters \gls{Qualmea}.
And it marches on regardless of who's at the table -- even if nobody's there, \gls{fenestra} keeps moving.
This helps keep the table open, so Soibhan -- a new player -- can jump right in.
This helps keep the table open, so Siobhan -- a new player -- can jump right in.
}
\sideBySide{
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@@ -95,12 +95,12 @@ How much the troupe actually engage with their \gls{guard} missions depends on t
\sideBySide{
\begin{description}
\item[Soibhan]
\item[Siobhan]
Do I get a character?
\item[\gls{gm}:]
You sure do.
Take the Book of Stories and roll $2D6$ on these charts.
\item[Soibhan:]
\item[Siobhan:]
Okay, I'm a human\ldots called\ldots `Sootfilch'.
What's with the name?
\item[\gls{gm}:]
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@@ -122,12 +122,12 @@ How much the troupe actually engage with their \gls{guard} missions depends on t
\begin{description}
\item[\gls{gm}:]
Low Dexterity and high Intelligence, so we'll look up what that says.
\item[Soibhan:]
\item[Siobhan:]
It says I'm a `Loner'.
\item[\gls{gm}:]
That makes sense.
Society and social ties are very important in \gls{fenestra}, so people can end up in the \gls{guard} just because they don't have anyone arranging a safe position for them.
\item[Soibhan:]
\item[Siobhan:]
This equipment looks a bit rubbish.
Can't I get something better?
At least some proper armour?
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@@ -149,14 +149,14 @@ How much the troupe actually engage with their \gls{guard} missions depends on t
\item[\gls{gm}:]
Sure -- you're in a \gls{broch}, so you can ask \gls{jotter} Cartpike.
Roll $2D6$, then add your \roll{Charisma}{Empathy}.
\item[Soibhan:]
\item[Siobhan:]
\dicef{9}
\ldots that's an `11' in total?
Do I pass?
\item[\gls{gm}:]
Sure, but how would a loner ask for equipment?
What would they do?
\item[Soibhan:]
\item[Siobhan:]
He's probably ask her when she's alone.
Knock politely, and just explain he's not been given the tools to survive.
\end{description}
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@@ -193,7 +193,7 @@ How much the troupe actually engage with their \gls{guard} missions depends on t
For the mission, he rolls $3D6$ again, and finds the troupe must go to two nearby \glspl{village} and cut away at the perimeter.
Finally, he rolls up a single \gls{village} while two players explain how armour works to Soibhan.
Finally, he rolls up a single \gls{village} while two players explain how armour works to Siobhan.
The \gls{village} has bear traps surrounding it (that might make expanding the perimeter challenging!) and rumours about the local swamp-hag who occasionally eats people.
Since it's near a marsh, he names the \gls{village} `Marshwall', and notes it down on his expanding map.
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@@ -275,18 +275,18 @@ How much the troupe actually engage with their \gls{guard} missions depends on t
I rolled a `4', so what happens to me?
\item[\gls{gm}:]
A bleach-white tentacle grabs you by the neck, another around your left leg, then the great woodspy rises.
\item[Soibhan:]
\item[Siobhan:]
The what?
\item[\gls{gm}:]
``Woodspy'' -- a great land-octopus, able to camouflage, with a load of tentacles.
It grabs her and starts to slither away, yanking its way through the trees while holding Grogfen tight above its head.
\item[Soibhan:]
\item[Siobhan:]
What do we do?
Run after it?
\item[\gls{gm}:]
If you want to, spend \pgls{ap}.
You can roll \roll{Speed}{Athletics} at \tn[11].
\item[Soibhan:]
\item[Siobhan:]
Okay, \dicef{7}\ldots sorry, Alice\ldots
\end{description}
}{
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@@ -318,7 +318,7 @@ How much the troupe actually engage with their \gls{guard} missions depends on t
\item[\gls{gm}:]
Well the snow responds, freezing solid, and holding a couple of tentacles tight.
Soibhan -- one \roll{Wits}{Vigilance} roll, please (\tn[11]).
Siobhan -- one \roll{Wits}{Vigilance} roll, please (\tn[11]).
\end{description}
}{
Spells work like any other roll, including when making a Resisted roll -- the spellcaster uses their Bonus to resist the opponent, or players roll their \gls{pc}'s Bonus against the \gls{npc}'s.
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@@ -355,13 +355,13 @@ How much the troupe actually engage with their \gls{guard} missions depends on t
\sideBySide{
\begin{description}
\item[Soibhan:]
\item[Siobhan:]
\dicef{5}\dicef{1}
Does a `5' pass?
\item[\gls{gm}:]
A bear trap, hidden in the snow, leaps up dealing\ldots\dicef{6} 6 Damage.
You can remove your 5~\glspl{fp}.
\item[Soibhan:]
\item[Siobhan:]
And the last Damage?
Does my armour get it?
\item[\gls{gm}:]
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@@ -380,11 +380,11 @@ How much the troupe actually engage with their \gls{guard} missions depends on t
\sideBySide{
\begin{description}
\item[Soibhan:]
\item[Siobhan:]
I'll stab the woodspy.
\item[\gls{gm}:]
Okay -- spend \pgls{ap} to take out your sword.
\item[Soibhan:]
\item[Siobhan:]
Spent.
I'll stab the woodspy!
\item[Alice:]
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@@ -394,17 +394,17 @@ How much the troupe actually engage with their \gls{guard} missions depends on t
I'll go for another binding spell, can I make it trapped so Sootfilch can stab it easier?
\item[\gls{gm}:]
Sure, and it's at \tn[10] this time.
\item[Soibhan:]
\item[Siobhan:]
Can I not stab the woodspy?!
\item[\gls{gm}:]
Snow freezes around its every grounded tentacle, while Grogfen pulls away.
Roll \roll{Dexterity}{Combat} at \tn[7].
\item[Soibhan:]
\item[Siobhan:]
\dicef{9}
That's 8, how do I Damage?
\item[Matt:]
$1D6$!
\item[Soibhan:]
\item[Siobhan:]
\dicef{6} that's an 8 in total, with the shortsword.
\item[\gls{gm}:]
The shortsword enters, and its snow-white skin splits, blue blood runs down the wound and the skin writhes, turning red, black, then mottled-brown.