diff --git a/play.tex b/play.tex index 1ea1d7281a094d870e47a4d909e9631df889123d..976a0487d8715eeb0f7c64a89e29199d9afdba73 100644 --- a/play.tex +++ b/play.tex @@ -34,7 +34,7 @@ How much the troupe actually engage with their \gls{guard} missions depends on t \Gls{fenestra} has twelve seasons (which map to our twelve months) so every time we enter January, \gls{fenestra} enters \gls{Qualmea}. And it marches on regardless of who's at the table -- even if nobody's there, \gls{fenestra} keeps moving. - This helps keep the table open, so Soibhan -- a new player -- can jump right in. + This helps keep the table open, so Siobhan -- a new player -- can jump right in. } \sideBySide{ @@ -95,12 +95,12 @@ How much the troupe actually engage with their \gls{guard} missions depends on t \sideBySide{ \begin{description} - \item[Soibhan] + \item[Siobhan] Do I get a character? \item[\gls{gm}:] You sure do. Take the Book of Stories and roll $2D6$ on these charts. - \item[Soibhan:] + \item[Siobhan:] Okay, I'm a human\ldots called\ldots `Sootfilch'. What's with the name? \item[\gls{gm}:] @@ -122,12 +122,12 @@ How much the troupe actually engage with their \gls{guard} missions depends on t \begin{description} \item[\gls{gm}:] Low Dexterity and high Intelligence, so we'll look up what that says. - \item[Soibhan:] + \item[Siobhan:] It says I'm a `Loner'. \item[\gls{gm}:] That makes sense. Society and social ties are very important in \gls{fenestra}, so people can end up in the \gls{guard} just because they don't have anyone arranging a safe position for them. - \item[Soibhan:] + \item[Siobhan:] This equipment looks a bit rubbish. Can't I get something better? At least some proper armour? @@ -149,14 +149,14 @@ How much the troupe actually engage with their \gls{guard} missions depends on t \item[\gls{gm}:] Sure -- you're in a \gls{broch}, so you can ask \gls{jotter} Cartpike. Roll $2D6$, then add your \roll{Charisma}{Empathy}. - \item[Soibhan:] + \item[Siobhan:] \dicef{9} \ldots that's an `11' in total? Do I pass? \item[\gls{gm}:] Sure, but how would a loner ask for equipment? What would they do? - \item[Soibhan:] + \item[Siobhan:] He's probably ask her when she's alone. Knock politely, and just explain he's not been given the tools to survive. \end{description} @@ -193,7 +193,7 @@ How much the troupe actually engage with their \gls{guard} missions depends on t For the mission, he rolls $3D6$ again, and finds the troupe must go to two nearby \glspl{village} and cut away at the perimeter. - Finally, he rolls up a single \gls{village} while two players explain how armour works to Soibhan. + Finally, he rolls up a single \gls{village} while two players explain how armour works to Siobhan. The \gls{village} has bear traps surrounding it (that might make expanding the perimeter challenging!) and rumours about the local swamp-hag who occasionally eats people. Since it's near a marsh, he names the \gls{village} `Marshwall', and notes it down on his expanding map. @@ -275,18 +275,18 @@ How much the troupe actually engage with their \gls{guard} missions depends on t I rolled a `4', so what happens to me? \item[\gls{gm}:] A bleach-white tentacle grabs you by the neck, another around your left leg, then the great woodspy rises. - \item[Soibhan:] + \item[Siobhan:] The what? \item[\gls{gm}:] ``Woodspy'' -- a great land-octopus, able to camouflage, with a load of tentacles. It grabs her and starts to slither away, yanking its way through the trees while holding Grogfen tight above its head. - \item[Soibhan:] + \item[Siobhan:] What do we do? Run after it? \item[\gls{gm}:] If you want to, spend \pgls{ap}. You can roll \roll{Speed}{Athletics} at \tn[11]. - \item[Soibhan:] + \item[Siobhan:] Okay, \dicef{7} \ldots sorry, Alice\ldots \end{description} }{ @@ -318,7 +318,7 @@ How much the troupe actually engage with their \gls{guard} missions depends on t \item[\gls{gm}:] Well the snow responds, freezing solid, and holding a couple of tentacles tight. - Soibhan -- one \roll{Wits}{Vigilance} roll, please (\tn[11]). + Siobhan -- one \roll{Wits}{Vigilance} roll, please (\tn[11]). \end{description} }{ Spells work like any other roll, including when making a Resisted roll -- the spellcaster uses their Bonus to resist the opponent, or players roll their \gls{pc}'s Bonus against the \gls{npc}'s. @@ -355,13 +355,13 @@ How much the troupe actually engage with their \gls{guard} missions depends on t \sideBySide{ \begin{description} - \item[Soibhan:] + \item[Siobhan:] \dicef{5}\dicef{1} Does a `5' pass? \item[\gls{gm}:] A bear trap, hidden in the snow, leaps up dealing\ldots\dicef{6} 6 Damage. You can remove your 5~\glspl{fp}. - \item[Soibhan:] + \item[Siobhan:] And the last Damage? Does my armour get it? \item[\gls{gm}:] @@ -380,11 +380,11 @@ How much the troupe actually engage with their \gls{guard} missions depends on t \sideBySide{ \begin{description} - \item[Soibhan:] + \item[Siobhan:] I'll stab the woodspy. \item[\gls{gm}:] Okay -- spend \pgls{ap} to take out your sword. - \item[Soibhan:] + \item[Siobhan:] Spent. I'll stab the woodspy! \item[Alice:] @@ -394,17 +394,17 @@ How much the troupe actually engage with their \gls{guard} missions depends on t I'll go for another binding spell, can I make it trapped so Sootfilch can stab it easier? \item[\gls{gm}:] Sure, and it's at \tn[10] this time. - \item[Soibhan:] + \item[Siobhan:] Can I not stab the woodspy?! \item[\gls{gm}:] Snow freezes around its every grounded tentacle, while Grogfen pulls away. Roll \roll{Dexterity}{Combat} at \tn[7]. - \item[Soibhan:] + \item[Siobhan:] \dicef{9} That's 8, how do I Damage? \item[Matt:] $1D6$! - \item[Soibhan:] + \item[Siobhan:] \dicef{6} that's an 8 in total, with the shortsword. \item[\gls{gm}:] The shortsword enters, and its snow-white skin splits, blue blood runs down the wound and the skin writhes, turning red, black, then mottled-brown.