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Verified Commit 11fe93cd authored by Malin Freeborn's avatar Malin Freeborn
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adjust stunning strike to depend on AP total

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Subproject commit 46783f38c2519c2462537a532b988bdefe444a9a Subproject commit e88205c2099ab11f57444782699b118ba060c47c
...@@ -110,12 +110,13 @@ Sentient enemies receive a -2 penalty when taking Morale Checks.% ...@@ -110,12 +110,13 @@ Sentient enemies receive a -2 penalty when taking Morale Checks.%
\subsubsection{Snap Draw} \subsubsection{Snap Draw}
\index{Drawing a Weapon}
The character pays 0~\glspl{ap} to nock an arrow or draw a weapon. The character pays 0~\glspl{ap} to nock an arrow or draw a weapon.
\subsubsection{Stunning Strike}\label{stunningstrike} \subsubsection{Stunning Strike}\label{stunningstrike}
The character can declare that they are attempting to stun an opponent. The character can declare that they are attempting to stun an opponent.
They then take a -1 Penalty to Attack, but if they successfully hit an opponent, the opponent loses a number of \glspl{ap} equal to half the Damage dealt (not \glspl{hp} lost). They then take a -1 Penalty to Attack, and must have more \glspl{ap} than the opponent, but if they successfully hit, the opponent takes standard Damage, and loses a number of \glspl{ap} equal to the Knacks the character has.
\subsubsection{Unstoppable} \subsubsection{Unstoppable}
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