From 11fe93cde9bccf17cb918916807c0ca24387d2be Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Wed, 18 Sep 2024 19:07:10 +0200 Subject: [PATCH] adjust stunning strike to depend on AP total --- config | 2 +- knacks.tex | 3 ++- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/config b/config index 46783f38..e88205c2 160000 --- a/config +++ b/config @@ -1 +1 @@ -Subproject commit 46783f38c2519c2462537a532b988bdefe444a9a +Subproject commit e88205c2099ab11f57444782699b118ba060c47c diff --git a/knacks.tex b/knacks.tex index 1969625d..1f4248d3 100644 --- a/knacks.tex +++ b/knacks.tex @@ -110,12 +110,13 @@ Sentient enemies receive a -2 penalty when taking Morale Checks.% \subsubsection{Snap Draw} +\index{Drawing a Weapon} The character pays 0~\glspl{ap} to nock an arrow or draw a weapon. \subsubsection{Stunning Strike}\label{stunningstrike} The character can declare that they are attempting to stun an opponent. -They then take a -1 Penalty to Attack, but if they successfully hit an opponent, the opponent loses a number of \glspl{ap} equal to half the Damage dealt (not \glspl{hp} lost). +They then take a -1 Penalty to Attack, and must have more \glspl{ap} than the opponent, but if they successfully hit, the opponent takes standard Damage, and loses a number of \glspl{ap} equal to the Knacks the character has. \subsubsection{Unstoppable} -- GitLab