From 11fe93cde9bccf17cb918916807c0ca24387d2be Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Wed, 18 Sep 2024 19:07:10 +0200
Subject: [PATCH] adjust stunning strike to depend on AP total

---
 config     | 2 +-
 knacks.tex | 3 ++-
 2 files changed, 3 insertions(+), 2 deletions(-)

diff --git a/config b/config
index 46783f38..e88205c2 160000
--- a/config
+++ b/config
@@ -1 +1 @@
-Subproject commit 46783f38c2519c2462537a532b988bdefe444a9a
+Subproject commit e88205c2099ab11f57444782699b118ba060c47c
diff --git a/knacks.tex b/knacks.tex
index 1969625d..1f4248d3 100644
--- a/knacks.tex
+++ b/knacks.tex
@@ -110,12 +110,13 @@ Sentient enemies receive a -2 penalty when taking Morale Checks.%
 
 \subsubsection{Snap Draw}
 
+\index{Drawing a Weapon}
 The character pays 0~\glspl{ap} to nock an arrow or draw a weapon.
 
 \subsubsection{Stunning Strike}\label{stunningstrike}
 
 The character can declare that they are attempting to stun an opponent.
-They then take a -1 Penalty to Attack, but if they successfully hit an opponent, the opponent loses a number of \glspl{ap} equal to half the Damage dealt (not \glspl{hp} lost).
+They then take a -1 Penalty to Attack, and must have more \glspl{ap} than the opponent, but if they successfully hit, the opponent takes standard Damage, and loses a number of \glspl{ap} equal to the Knacks the character has.
 
 \subsubsection{Unstoppable}
 
-- 
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