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  • andonome/config
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Commits on Source (9)
......@@ -160,7 +160,7 @@ circle label/.style = {
\\
\\
}{
\sffamily\characterWeapon\weaponName & \sffamily\arabic{weaponBonus} & \sffamily\arabic{damage} & \sffamily\arabic{heft} & \sffamily\arabic{weight} \\
\sffamily\characterWeapon\weaponName & \sffamily\arabic{weaponBonus} & \sffamily\arabic{weaponDamage} & \sffamily\arabic{heft} & \sffamily\arabic{weaponWeight} \\
}
}{
\Repeat{2}{
......@@ -200,12 +200,12 @@ circle label/.style = {
\addtolength{\tabcolsep}{-0.2em}
\begin{tabularx}{\linewidth}{XXXX}
\hiderowcolors
\textbf{\Glsentrytext{dr} / Covering} & \textbf{\Glsentrytext{ap}} &\textbf{Attack} & \textbf{Damage} \\
\textbf{\Glsentrytext{dr} / \Glsentrytext{covering}} & \textbf{\Glsentrytext{ap}} &\textbf{Attack} & \textbf{Damage} \\
\vspace{3em}
\\
\\
\\
\iftoggle{examplecharacter}{\sffamily\arabic{dr}}{\underline{\hspace{2em}/\hspace{2em}}}
\iftoggle{examplecharacter}{\sffamily\arabic{armourDR}/ \arabic{covering}}{\underline{\hspace{2em}/\hspace{2em}}}
&
\iftoggle{examplecharacter}%
{%
......@@ -225,6 +225,7 @@ circle label/.style = {
\iftoggle{examplecharacter}% Damage
{%
\addtocounter{damage}{\value{Strength}}%
\addtocounter{damage}{\value{weaponDamage}}%
\addtocounter{damage}{4}%
\sffamily\dmg{damage}%
}%
......
......@@ -21,10 +21,7 @@
\iftoggle{examplecharacter}{
\iftoggle{core}{
\charSpellList
}{}
\charSpellList
}{
\vspace{1em}
\lineDots[26]
......
......@@ -186,3 +186,13 @@
\renewcommand\characterEquipment{}
\renewcommand\charSpellList{}
}
\newcommand\printCharacter[1]{
\resetCS
\settoggle{examplecharacter}{true}
\settoggle{allyCharacter}{true}
\input{ex_cs/#1.tex}
\input{config/CS.tex}
\input{config/backpage.tex}
}
......@@ -3,12 +3,10 @@
% Alter topicmcols style
%\renewcommand*{\glstopicPostSkip}{---}
\renewcommand*{\glstopicPreSkip}{\bigLine\medskip}
\renewcommand*{\glstopicPreSkip}{\bigLine\medskip\needspace{10\baselineskip}}
\renewcommand*{\glstopicSubPreLocSep}{~\adforn{38}~}
\renewcommand*{\glstopicInit}{\setlength{\parskip}{10pt}}
\newglossary*{people}{People}
\glssetcategoryattribute{people}{indexonlyfirst}{true}
......@@ -452,7 +450,7 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa
The night would allow them to remove \pgls{ep}, but the day would add 6 more, so they won't be moving like that for long},
}
\longnewglossaryentry{holdingVigil}{
\longnewglossaryentry{vigil}{
name={Vigils},
text={vigil},
first={vigil through the night},
......
......@@ -43,7 +43,7 @@
\set{Brawl}{r2}
\setcounter{Athletics}{2}
}% SKILLS
{\charge\unstoppable}% KNACKS
{\charge, \unstoppable}% KNACKS
{\quadraped}% ABILITIES
}
......@@ -954,27 +954,35 @@
\newcommand{\goblin}[1][\npc{\T[\arabic{r12}]\N}{\arabic{noAppearing} Goblins}]{
\Person{#1}%
{{rn1t0}{r2b}{rn1t2}}% BODY
{{r3}{r2b}{rn1t2}}% BODY
{{rn1t0}{rn3t3}{rn4tn1}}% MIND
{%
\ifodd\value{r3}
\addtocounter{Strength}{-3}
\ifodd\value{r4}
\set{Melee}{1}
\else
\set{Projectiles}{1}
\fi
\set{Brawl}{rn1t2}
\set{Caving}{r2}
\set{Stealth}{r2}
\ifodd\value{Strength}
\set{Stealth}{r2c}
\ifnum\value{Strength}>-2
\javelin
\else
\Dagger
\fi
}% SKILLS
{}% KNACKS
{\rock, \lootGoblin, \lootGoblin}% EQUIPMENT
{\ifnum\value{noAppearing}<3
\mutation{r4}%
{\rock, %
\ifnum\value{r3c}=3%
\rations%
\else%
\lootGoblin%
\fi}% EQUIPMENT
{\ifnum\value{noAppearing}<3%
\ifodd\value{r2}%
\mutation{r4b}%
\fi%
\fi}% ABILITIES
}
......
......@@ -10,6 +10,9 @@
\newtoggle{perfectArmour}
\settoggle{perfectArmour}{false}
\newtoggle{weaponMaster}
\settoggle{weaponMaster}{false}
\newcommand\showNumbers{
\par
Str: \arabic{Strength},
......@@ -360,7 +363,9 @@
\newcommand{\unstoppable}{%
\addtocounter{hp}{2}%
Unstoppable
(+2 \glsentryshortpl{hp}, and +\arabic{knacks} to any Medicine rolls to save them when dying)%
(+2 \glsentryshortpl{hp}%
\ifnum\value{Intelligence}>-5, and +\arabic{knacks} to any Medicine rolls to save them when dying%
\fi)%
}
\newcommand{\vengeful}{%
......@@ -369,7 +374,7 @@
}
\newcommand{\weaponmaster}[1][\weaponName]{%
\addtocounter{att}{0}%
\toggletrue{weaponMaster}%
Weapon Master
(+1 to #1 attacks)%
}
......@@ -437,6 +442,7 @@
\newcommand{\clean}{%
\global\togglefalse{snapCaster}%
\global\togglefalse{weaponMaster}%
\knacks{}%
\foreach \s in {Air,Earth,Fate,Fire,Water,Projectiles,Melee,Brawl,Academics,Alchemy,Athletics,Caving,Crafts,Cultivation,Deceit,Empathy,Flight,Medicine,Performance,Larceny,Seafaring,Stealth,Vigilance,Wyldcrafting}%
{\setcounter{\s}{0}}%
......@@ -487,7 +493,12 @@
\addtocounter{hp}{\value{Strength}}%
\addtocounter{hp}{-\value{wounds}}%
% Stats for allies don't need to show Melee +1 as 'TN 8 to hit', they just need to show '+1'.
\ifnum\value{weaponBonus}>0\set{att}{Melee}\else\set{att}{Brawl}\fi%
\ifnum\value{weaponBonus}>0%
\set{att}{Melee}%
\iftoggle{weaponMaster}{\stepcounter{att}}{}%
\else%
\set{att}{Brawl}%
\fi%
\addtocounter{att}{\value{Dexterity}}%
\addtocounter{att}{\value{weaponBonus}}%
\set{toHit}{att}%
......