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...@@ -29,11 +29,11 @@ ...@@ -29,11 +29,11 @@
\newcommand\placeTitle{% \newcommand\placeTitle{%
\node at (8,\value{titleHeight}+1) {\includegraphics[width=4cm]{svg-inkscape/logo_svg-tex.pdf}}; \node at (8,\value{titleHeight}+1) {\includegraphics[width=4cm]{svg-inkscape/logo_svg-tex.pdf}};
\node[fill=white,fill opacity=0.9,text opacity=1, rounded corners=5pt] at (8,\value{titleHeight}-0.5) {\Huge \bookTitle}; \node[fill=white,fill opacity=0.1,text opacity=1, rounded corners=9pt] at (8,\value{titleHeight}-0.5) {\Huge \bookTitle};
} }
\newcommand\placeChap[2]{% \newcommand\placeChap[2]{%
\node[fill=white,fill opacity=0.9,text opacity=.7, rounded corners=5pt] at (#1) {\pageref{#2}: \nameref{#2}}; \node[fill=white,fill opacity=0.5,text opacity=1, rounded corners=9pt] at (#1) {\pageref{#2}: \nameref{#2}};
} }
\newcommand\backBlurb[1]{ \newcommand\backBlurb[1]{
......
...@@ -7,7 +7,7 @@ ...@@ -7,7 +7,7 @@
{\roll{Wits}{Academics}}% Resist with {\roll{Wits}{Academics}}% Resist with
{The caster addresses the target as the wrong name, and they lose their train of thought. {The caster addresses the target as the wrong name, and they lose their train of thought.
They take a -\arabic{spellPlusOne} Penalty to Mental Attributes}% Description They take a -\arabic{spellPlusOne} Penalty to Mental Attributes}% Description
{} {If the target succeeds in any action, despite the Penalty, they can reduce the Penalty by~1, up to once per~\glsentrytext{interval}.}
\else \else
...@@ -16,14 +16,11 @@ ...@@ -16,14 +16,11 @@
{Wax}% Action {Wax}% Action
{Fate, Water}% Spheres {Fate, Water}% Spheres
{\roll{Wits}{Academics}}% Resist with {\roll{Wits}{Academics}}% Resist with
{The casters gives a compliment, and the target becomes enamoured with their current action, finding it hard to stop}% Description {The caster complement's someone's work, and they find it hard to stop}% Description
{ {The task always takes the form of a single verb -- `blacksmithing', `walking', `singing' -- never something convoluted like `the mission to kidnap the \glsentrytext{warden}', or `finding the right paints for the colour of a Sunrise'.
The task always takes the form of a single verb -- `blacksmithing', `walking', `singing' -- never something convoluted like `the mission to kidnap the warden', or `finding the right paints for the colour of a Sunrise'.
\Glspl{npc} targeted by the spell can make a \roll{Wits}{Academics} roll, \tn[8], to break away from the task. Anyone can make a second roll to break from their task, with a +2~Bonus if continuing the task would lead to serious consequences, and a +4 Bonus if the the task has become deadly.
\Glspl{pc} afflicted by the spell cannot gain any further \glspl{xp} for the a full day (four \glspl{interval}), unless they complete the current \gls{interval} without wavering from their task. Once the target breaks from the task, the spell ends.}
Anyone sleeping almost certainly remains asleep, and any rolls to wake up suffer a -\arabic{spellPlusOne} penalty.}
\fi \fi
\stepcounter{diceNo} \stepcounter{diceNo}
\spell{Flooding}% Name \spell{Diorama Flood}% Name
{Distant, Duplicated, Detailed}% Enhancements {Distant, Duplicated, Detailed}% Enhancements
{Wax}% Action {Wax}% Action
{Water}% Spheres {Water}% Spheres
{\roll{Strength}{Athletics}}% Resist with {\roll{Strength}{Athletics}}% Resist with
{The caster calls to water spirits to grab any enemies around. {The \glsentrytext{witch} calls to memories of distant friends, and a large body of water at \spellRange\ twists into a living tapestry of the memories, and pulls up to \arabic{spellTargets}~targets into itself; each target loses \arabic{spellPlusTwo}~\glspl{ap}}% Description
Demonic arms and tentacles reach up and push targets around, then drag them \emph{down}. {
Each target loses \arabic{spellPlusTwo} \glspl{ap}}% Description After the initial onslaught, the dioarama's apparitions begin acting like the memories they represent, but with the caster's values.
{} A greedy caster will produce apparitions which grab valuables, and a curious caster produces apparitions which spread out, exploring their new world.
The apparitions' potence reduces by 1 each \gls{round} until they become nothing.}