{The caster addresses the target as the wrong name, and they lose their train of thought.
{The caster addresses the target as the wrong name, and they lose their train of thought.
They take a -\arabic{spellPlusOne} Penalty to Mental Attributes}% Description
They take a -\arabic{spellPlusOne} Penalty to Mental Attributes}% Description
{}
{If the target succeeds in any action, despite the Penalty, they can reduce the Penalty by~1, up to once per~\glsentrytext{interval}.}
\else
\else
...
@@ -16,14 +16,11 @@
...
@@ -16,14 +16,11 @@
{Wax}% Action
{Wax}% Action
{Fate, Water}% Spheres
{Fate, Water}% Spheres
{\roll{Wits}{Academics}}% Resist with
{\roll{Wits}{Academics}}% Resist with
{The casters gives a compliment, and the target becomes enamoured with their current action, finding it hard to stop}% Description
{The caster complement's someone's work, and they find it hard to stop}% Description
{
{The task always takes the form of a single verb -- `blacksmithing', `walking', `singing' -- never something convoluted like `the mission to kidnap the \glsentrytext{warden}', or `finding the right paints for the colour of a Sunrise'.
The task always takes the form of a single verb -- `blacksmithing', `walking', `singing' -- never something convoluted like `the mission to kidnap the warden', or `finding the right paints for the colour of a Sunrise'.
\Glspl{npc} targeted by the spell can make a \roll{Wits}{Academics} roll, \tn[8], to break away from the task.
Anyone can make a second roll to break from their task, with a +2~Bonus if continuing the task would lead to serious consequences, and a +4 Bonus if the the task has become deadly.
\Glspl{pc} afflicted by the spell cannot gain any further \glspl{xp} for the a full day (four \glspl{interval}), unless they complete the current \gls{interval} without wavering from their task.
Once the target breaks from the task, the spell ends.}
Anyone sleeping almost certainly remains asleep, and any rolls to wake up suffer a -\arabic{spellPlusOne} penalty.}
{The caster calls to water spirits to grab any enemies around.
{The \glsentrytext{witch} calls to memories of distant friends, and a large body of water at \spellRange\ twists into a living tapestry of the memories, and pulls up to \arabic{spellTargets}~targets into itself; each target loses \arabic{spellPlusTwo}~\glspl{ap}}% Description
Demonic arms and tentacles reach up and push targets around, then drag them \emph{down}.
{
Each target loses \arabic{spellPlusTwo}\glspl{ap}}% Description
After the initial onslaught, the dioarama's apparitions begin acting like the memories they represent, but with the caster's values.
{}
A greedy caster will produce apparitions which grab valuables, and a curious caster produces apparitions which spread out, exploring their new world.
The apparitions' potence reduces by 1 each \gls{round} until they become nothing.}