- Dec 28, 2024
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Malin Freeborn authored
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- Dec 09, 2024
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Anth0rx authored
Signed-off-by:
Anth0rx <anthorx@keemail.me>
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- Oct 23, 2024
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Anth0rx authored
Signed-off-by:
Anth0rx <anthorx@keemail.me>
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- Oct 20, 2024
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Malin Freeborn authored
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Malin Freeborn authored
The total Weight in the backpack has been remove because: - it's completely unclear if this weight refers to the backpack items, or just coins, or all items, - and it's easy enough to see how much you're carrying with the filled-in weight-squares. - But if that's not easy, the best place for weight-totals would be underneath the EP coins, so all weight sits in one place.
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- Oct 15, 2024
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Anth0rx authored
Signed-off-by:
Anth0rx <anthorx@keemail.me>
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- Sep 28, 2024
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Malin Freeborn authored
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- Sep 26, 2024
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Anth0rx authored
Signed-off-by:
Anth0rx <anthorx@keemail.me>
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Anth0rx authored
Signed-off-by:
Anth0rx <anthorx@keemail.me>
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Anth0rx authored
Signed-off-by:
Anth0rx <anthorx@keemail.me>
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Malin Freeborn authored
Example characters now use the same structure as any statblock - the \trait command. The example characters can be arranged like the contents of \humansoldier, with a few extra fields at the start for Concept and Code.
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Malin Freeborn authored
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Malin Freeborn authored
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- Sep 24, 2024
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Malin Freeborn authored
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- Sep 12, 2024
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Malin Freeborn authored
Eureka! I've been irritated for years that all gnomes are body-builders. There's no good reason for it, but there is a bad reason; the system. The system tells gnomes that to raise to their maximum Strength of +1, with so much muscle that they'll be on equal footing with humans, despite being half their height, they only need to spend 20 XP. 5 XP gets them from Strength -2 to Strength -1, and so on. And almost as bad; gnomes are no more dexterous than anyone else after a few months on the road. They only start with +1 Dexterity, but soon everyone buys a couple of dots in Dexterity, making everyone the same. The racial limits really did feel like *limits*, since you just run into them. One trick fixes everything: racial Attribute adjustments apply to XP costs, so gnomes must spend 10 XP to raise their Strength to -1, while humans need to spend 10 XP to raise their Wits to 0.
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- Sep 08, 2024
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Malin Freeborn authored
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- Sep 06, 2024
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Malin Freeborn authored
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Malin Freeborn authored
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Malin Freeborn authored
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Malin Freeborn authored
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- Aug 29, 2024
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Malin Freeborn authored
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- Aug 19, 2024
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Malin Freeborn authored
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- Aug 04, 2024
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Malin Freeborn authored
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- Aug 03, 2024
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Malin Freeborn authored
The character sheet's spot to mark 'encumbrance penalties' is only named 'encumbrance', so it's not immediately clear what it does. Since characters only take penalties from encumbrance, it's clearer to just state that it's a space for 'penalties'.
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- Aug 01, 2024
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Malin Freeborn authored
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- Jul 13, 2024
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Malin Freeborn authored
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- Jun 29, 2024
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Malin Freeborn authored
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- Jun 17, 2024
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Anth0rx authored
Signed-off-by:
Anth0rx <anthorx@keemail.me>
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Anth0rx authored
Signed-off-by:
Anth0rx <anthorx@keemail.me>
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- May 17, 2024
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Malin Freeborn authored
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- May 12, 2024
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Malin Freeborn authored
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Malin Freeborn authored
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Malin Freeborn authored
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Malin Freeborn authored
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- May 11, 2024
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Malin Freeborn authored
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- May 05, 2024
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Malin Freeborn authored
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- May 02, 2024
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Malin Freeborn authored
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- Apr 10, 2024
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Malin Freeborn authored
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Anth0rx authored
Signed-off-by:
Anth0rx <anthorx@keemail.me>
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- Apr 09, 2024
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Malin Freeborn authored
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