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Verified Commit ffa2d39a authored by Malin Freeborn's avatar Malin Freeborn
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add caving rules to glos

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......@@ -489,7 +489,10 @@ Fewer monsters wander through them, because fewer plants grow there},
type={mech},
category={rules},
description={in the dark demands a gamble.
Walk too slowly, and your supplies run dry; too fast and you hit yourself on something.
Walk too slowly, and your supplies run dry; too fast and you hit yourself on something.
The players decides how many miles to cover, then roll \roll{Dexterity}{Caving}.
The \glsentrytext{tn} starts at 8, and each mile raises it by +2.
\begin{boxtable}[YYY]
\textbf{Miles} & \textbf{\gls{tn}} & \textbf{\Glspl{ep}} \\\hline
0 & 8 & 0/ 3 \\
......@@ -497,12 +500,9 @@ Fewer monsters wander through them, because fewer plants grow there},
2 & 12 & 4/ 7 \\
3 & 14 & 6/ 9 \\
\end{boxtable}
The players decides how many miles to cover, then roll \roll{Dexterity}{Caving}.
The \glsentrytext{tn} starts at 8, and each mile raises it by +2.
If the roll fails, the character with the lowest result immediately gains a $1D6$~\glsentrytext{ep} injury from wandering in the dark},
If the roll fails, the character with the lowest result immediately gains a $1D6$~\glsentrytext{ep} injury from wandering in the dark},
}
%%%%% Combat
\longnewglossaryentry{combat}{
......
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