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Unverified Commit e117685f authored by Malin Freeborn's avatar Malin Freeborn
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update level 1 spells

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\spell{Wind Chill}% Name
\spell{Bubble}% Name
{}% Enhancements
{Wax}% Action
{Warp}% Action
{Air}% Spheres
{\roll{Strength}{Athletics}}% Resist with
{Targets lose \arabic{spellCost} \gls{ap} and get pushed back \arabic{spellCost}~\glspl{ap} minus Strength}% Description
{}
{the density of the liquid}% Resist with
{A small air-bubble surrounds the caster, protecting them from foul gasses and allowing them to go underwater}% Description
{While mostly invisible, the bubble is real, and will go nowhere, resisting all but the strongest winds.
Casters often use this to protect themselves from Noxious Fog spells.}
\spell{Noxious Fog}% Name
{}% Enhancements
{Wane}% Action
{Air}% Spheres
{the wind speed}% Resist with
{A pocket of foul air inflicts \arabic{spellPlusTwo}~\glspl{fatigue} each round}% Description
{A pocket of foul air inflicts \arabic{spellPlusTwo}~\glspl{fatigue} each round, to anyone who inhales it}% Description
{
Anyone can attempt to hold their breath, but those not expecting the nauseating fumes suffer \arabic{spellPlusTwo}~\glspl{fatigue}.
The fog only covers \pgls{step} -- enough for a doorway, or small tunnel.
It dissipates after a couple of turns, or less if wind is present.
......@@ -21,15 +22,11 @@
Casting the spell outdoors raises the \gls{tn} by 1, casting it on a windy day raises it by 3, and casting the spell in a storm raises the \gls{tn} by 5.
}
\spell{Bubble}% Name
\spell{Wind Chill}% Name
{}% Enhancements
{Warp}% Action
{Wax}% Action
{Air}% Spheres
{the density of the liquid}% Resist with
{A small air-bubble surrounds the caster, protecting them from foul gasses and allowing them to go underwater}% Description
{
While mostly invisible, the bubble is real, and will go nowhere, resisting all but the strongest winds.
Casters often use this to protect themselves from Noxious Fog.
}
{\roll{Strength}{Athletics}}% Resist with
{As the caster shouts `back!', a blast of air pushes the target back, and they lose \arabic{spellPlusTwo}~\glspl{ap} minus their Strength Bonus}% Description
{}
......@@ -4,18 +4,9 @@
{Fate, Air}% Spheres
{\roll{Strength}{Athletics}}% Resist with
{The caster makes uncomfortable statements about the target's organs, who then feels sickly and possibly retches.
The target gains \arabic{spellPlusTwo}~\glspl{fatigue}}% Description
The target gains \arabic{spellPlusOne}~\glspl{fatigue}}% Description
{}
\spell{Sloth}% Name
{}% Enhancements
{Wane}% Action
{Fate, Air}% Spheres
{Target's \glsentrytext{fatigue} penalty}% Resist with
{Target ignores all \glsentrytext{fatigue} penalties for \pgls{interval}}% Description
{The spell preserves someone's natural bodily functions in the face of decay, tiredness, or poison.
However, they still accumulate \glspl{fatigue} as normal, and cannot heal any through rest, or other means.}
\spell{Care Less}% Name
{}% Enhancements
{Warp}% Action
......@@ -26,7 +17,15 @@
{
The target no longer bleeds or feels much irritation from pain.%
\exRef{core}{Core Rules}{stackingarmour}
The spell wears off after \arabic{spellPlusOne}~\glspl{interval}.}
The spell wears off after \arabic{spellCost}~\glspl{interval}.}
\spell{Sloth}% Name
{}% Enhancements
{Wane}% Action
{Fate, Air}% Spheres
{Target's \glsentrytext{fatigue} penalty}% Resist with
{Target ignores all \glsentrytext{fatigue} penalties for \pgls{interval}}% Description
{The spell preserves someone's natural bodily functions in the face of decay, tiredness, or poison.
However, they still accumulate \glspl{fatigue} as normal, and cannot heal any through rest, or other means.}
......@@ -22,9 +22,9 @@
{Fate}% Spheres
{\roll{Charisma}{Tactics}}% Resist with
{The caster hexes the target with death on the road, hoping they will not meet their destination.
Within $1D6$ days, the target meets with a monstrous encounter}% Description
Within $1D6$ \glspl{interval}, the target meets with a monstrous encounter}% Description
{
\Glspl{npc} targeted by this spell will survive if only their \gls{xp} value is greater than the monster they would encounter.
\Glspl{npc} targeted by this spell will survive if only their \gls{cr} value is greater than the monster they would encounter.
Otherwise, they meet a gruesome fate on the road.
}
......
\spell{Douse}% Name
{}% Enhancements
{Wane}% Action
{Fire}% Spheres
{size of the flame}% Resist with
{The caster yawns, and one target fire flickers, then goes out}% Description
{Candles are \tn[6], torches \tn[7], hearths \tn[8], and bonfires demand \tn[9] or more.}
\spell{Furious Flame}% Name
{}% Enhancements
{Wax}% Action
{Fire}% Spheres
{\roll{Wits}{Athletics}}% Resist with
{Target fire flares, inflicting \showDam\ Damage on all around}% Description
{The fire-source roars, growing loud, aggressive, and large enough to damage anyone next to it.
{With a word of encouragement, a fire flares, inflicting \showDam\ Damage on anyone next to it}% Description
{
Someone carrying a candle would receive just \showDam\ Damage, but those with a torch would receive more, and a target standing next to a bonfire could receive $1D6$ Damage.
Someone carrying a torch would receive just \showDam\ Damage, candle would inflict less Damage, and a target standing next to a bonfire could receive $1D6$ Damage.
The caster can specify any target within one step of a fire.
Anyone not taken by surprise can attempt to dodge, resisting with their Speed + Vigilance like any other missile weapon.
}
The caster cannot specify a target -- the fire flares wherever it can.
Anyone not taken by surprise can attempt to dodge, resisting with their \roll{Speed}{Vigilance} like any other missile weapon.}
\spell{Douse}% Name
{}% Enhancements
{Wane}% Action
{Fire}% Spheres
{size of the flame}% Resist with
{The target fire flickers, then goes out.
}% Description
{Candles are \tn[6], torches \tn[7], hearths \tn[8], and bonfires demand \tn[9] or more.}
......@@ -3,6 +3,6 @@
{Wane}% Action
{Earth, Fire}% Spheres
{carried items' total \gls{weight}}% Resist with
{The caster shakes their head emphatically, and the target gain a plus \arabic{spellCost} bonus to running}% Description
{The caster shakes their head emphatically, and the target gain a +\arabic{spellPlusOne} Bonus to running}% Description
{They feel suddenly lighter, as if being carried.
However, this spell does not help with carrying heavy items.}
......@@ -3,10 +3,12 @@
{Wax}% Action
{Earth, Water}% Spheres
{current \glspl{hp}}% Resist with
{The caster encourages the target to fight, and targets with a Strength Bonus below +2 gain a +1 Bonus, along with a monstrous appetite (which demands an extra meal every day), and a -\arabic{spellCost} Dexterity penalty}% Description
{The caster encourages the target to fight, and the target gains a +\arabic{spellPlusOne} Strength Bonus.
This stacks as usual, so only the lowest Strength Bonus counts (their regular Bonus, or the spell's).
This Bonus comes with a monstrous appetite (which demands an extra meal every day), and a -\arabic{spellCost} Dexterity penalty}% Description
{
Smaller creatures stand to gain a lot more from the spell than larger ones, as it can make the final Strength Bonus half of the current score (rounded up), plus 1.
Therefore, a tiny creature with a Strength Bonus of -5 would rise to -2 Strength, then finally to -1.
Smaller creatures stand to gain a lot more from the spell than larger ones, as Strenght Penalties do not change the spell.
Therefore, a tiny creature with a Strength Bonus of -5 would rise to -3.
The Dexterity penalty fades once targets become used to their new forms, although this can take some weeks.
If the target ever fails to eat their required meals, they return to their normal state.
......
\spell{Sparkle}% Name
{Fire, Air}% Spheres
{Wax}% Action
{}% Enhancements
{Wax}% Action
{Fire, Air}% Spheres
{surrounding darkness}% Resist with
{The caster speaks encouragingly to a flame, and it blooms enough to light a banquet hall.}% Description
{The caster speaks encouragingly to a flame, and it blooms enough to light a banquet hall}% Description
{}
\spell{Were Light}% Name
{Fire, Air}% Spheres
{Warp}% Action
{}% Enhancements
{Warp}% Action
{Fire, Air}% Spheres
{surrounding darkness}% Resist with
{The caster laughts in the face of darkness, and any minute light in the area lifts from its source, and wanders free.}% Description
{Most of these floating lights follow their creator, but others leave to seek out their own goals.
......
\spell{Confusion}% Name
{}% Enhancements
{Wane}% Action
{Fate, Water}% Spheres
{\roll{Wits}{Academics}}% Resist with
{The caster addresses the target as the wrong name, and they lose their train of thought.
They take a -\arabic{spellPlusOne} penalty to all actions using Mental Attributes}% Description
{}
\spell{Fascination}% Name
{}% Enhancements
{Wax}% Action
......@@ -10,14 +19,5 @@
\Glspl{npc} targeted by the spell can make a \roll{Wits}{Academics} roll, \tn[8], to break away from the task.
\Glspl{pc} afflicted by the spell cannot gain any further \glspl{xp} for the a full day (four \glspl{interval}), unless they complete the current \gls{interval} without wavering from their task.
Anyone sleeping almost certainly remains asleep, and any rolls to wake up suffer a -4 penalty.}
\spell{Confusion}% Name
{}% Enhancements
{Wane}% Action
{Fate, Water}% Spheres
{\roll{Wits}{Academics}}% Resist with
{The caster addresses the target as the wrong name, and they lose their train of thought.
They take a -1 penalty to all actions using Mental Attributes}% Description
{}
Anyone sleeping almost certainly remains asleep, and any rolls to wake up suffer a -\arabic{spellPlusOne} penalty.}
......@@ -3,7 +3,7 @@
{Wane}% Action
{Water}% Spheres
{ambient temperature}% Resist with
{Some body of liquid -- up to a barrel's worth -- instantly turns to mist, then quickly coalesces, soaking anything in the area.}% Description
{Some body of liquid -- up to a barrel's worth -- instantly turns to mist, then quickly coalesces, soaking anything in the area}% Description
{Torches struggle to keep aflame as an entire room can become soaked.
When cast on a mostly-liquid creature, such as oozes, this spell deals \showDam~Damage.}
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