These config files make the First Blood RPG books look and act the way they do.
# Usage
Edit 'main.tex', and input your tex files by writing `\include{my_file.tex}.
You can include pseudo-randomo creatures in your adventure by summoning the names from monsters.tex. For example, to place a random elf in your game, just write `\elf`, and an elf will be magically summoned unto your character sheet.
For more details on the syntax, have a look at examples in *Adventures in Fenestra*.
# Texnical Details
This thing's handled as a subtree in the other documments, so changing it will change all First Blood books.
Personally, I keep it in a directory by the others. This allows you to do:
\newglossaryentry{college}{name={The College of Alchemy},text={the Collage of Alchemy},first={the Collage of Alchemy},description={is where all alchemists go for training. They maintain a complete monopoly on alchemical magic, and all spells must be learned through them or one of their outposts}}
\newglossaryentry{college}{name={The College of Alchemy},text={the College of Alchemy},first={the College of Alchemy},description={is where all alchemists go for training. They maintain a complete monopoly on alchemical magic, and all spells must be learned through them or one of their outposts}}
\newglossaryentry{pig}{name={The Mincing Pig},text={the Mincing Pig},first={the Mincing Pig Tavern},description={boasts the reputation as the loudest tavern in town, placed close to the entrance. Many people don't get farther than `the Pig' when coming to town}}
\newglossaryentry{whitehorse}{name={The White Horse},text={the White Horse},first={the White Horse Inn},description={is a serene and esteemed establishment, with a reputation for high-quality clientel}}